Thanks for the great patch (patch in the right direction). I think the focus should still be improvement to the game itself rather than the balance. Balance is “okay” but it gets figured out by players sooner or later. Right now, balance is actually quite good.
Upgrade display improvement.
In Starcraft series, Warcraft series, and even AOE2 (not sure about AOE3), upgrade is displayed differently to AOE4 and is much easier to comprehend. The way it is displayed in those games is that rather than the stat display changing the stats, it adds “+1”. So if you are getting +1 range attack upgrade on Longbow, instead of displaying “7” in the stat sheet, it should shows “6+1”.
Starcraft has a similar thing where they have normal stats but have 2 icon (attack and armour) go up in number from 1 to 3. Pretty sure Warcraft series has the same idea.
Checking upgrades on opponents’ unit is a vital information for players and the way it is displayed now is just unrealistic. It’s almost expecting players to remember the stats of all units if he/she wants to get the upgrade information of the opponent.
Okay so this part is super weird. Let’s say I group 10 Spears into group 3 and I have a situation where I need to split them. I drag 5 units to make a new group, say group 4, then what happens is 5 spears are grouped as 3, and 5 of them are grouped as 3 AND 4. Now I have to click the 5 that is grouped as only 3 and do ctrl+3 again to get rid of the 3 from the other 5… complicated and unnecessary… I believe no other RTS does this and I’m not even sure if this is what you guys intended either. So please fix this!
Finally, I’ve said this in multiple topics but please fix the UI, the group box! Show individual units!!
I’d like to add, please focus on UI, bug, game utilities etc. Balance is good! (well, “okay”, but great for a newly released RTS. MOST people who complain about balance actually just wants to blame the balance for them losing, not themselves. Make the game better and balance can be a side project rather than vice versa!