Haudensaunee is a very good civ in the early age, but it has a lot units that costs wood. The problem is when you playing treaty, and there is no wood on the map (lategame) this civ have 3 trainable units without wood. I think they need some building that produces a lot wood, like a factory but in native. Or a building in witch the villagers can work and produce wood.
make rams, mantlets, tomahawks and horsemen cost food and gold like almost every other siege/musket/heavy cav unit, problem solved and the civ becomes easier to manage economy wise.
They havent got a good eco in treaty, fur trade is not enough. They need eco cards. Also a good buff could be to give other upgrade at the plantation
Yes its a good idea that would be much better. But their economy is also very bad. They need some economy cards or buildings.
Treaty options: Cow boom → Fur Trade → Musket Riders, Forrest Prowlers, Light Cannons + some Mantlets to tank in the front.
GG no RE.
I know it is not relevant to the topic of the topic, but I would like units like the ram and the mantle to be available in the age of Commerce and not in fortresses, I want to say, it is not state-of-the-art technology to be lower, at least the ram.
And speaking of the post, the haud need yes or yes, a letter that changes the cost of wood for gold, or some unlimited source of wood in the late game, this has already been discussed many times!
Thats not enough they need Wood to be playable