DATA:
The card gives longhouses 10 ranged damage every 3 seconds with 12 range, that’s half the damage of a tomahawk and a 3rd of a war hut.

For 14 houses total, it’s like getting 7 tomahawks that have high HP but can’t move, but that’s late in the game, early on, when you only have 3 longhouses tops, it’s like getting 1,5 tomahawks for the shipment lol.
I used it before when learning to play, it was a funny turtle card, it can be improved with the “town ceremony”, “High chief”, and “Improved buildings” cards, but as it is, it’s not a competitive card.
Balance?
To make it more viable they could simply give it the same attack, range, and multipliers as an elite forest prowler 
That’s 19 attack with 20 range btw…
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By age 2, you’d get equal to 3 stationary prowlers with high health, and with that range, they’d actually be able to hit some units without having to wait until they are directly below (It’d still be lower attack and range than a war hut).
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By age 4, that’s equal to 1610 resources for granting 14 prowlers inside the longhouses (That’s around most age 4 card values, instead of the current 665 resources of worth it has currently in age 4).
Currently, houses don’t shadow tech, but maybe they could? as always, experimenting is necessary, not sure if it would destroy the meta by my choices, maybe just leave it at elite forest prowler stats.
Also, it’d be a bit more fun in having to micro the houses to only fire at heavy infantry and war huts to only fire at cavalry (To use the multipliers to your advantage).
Or this hahah, also a nice though.
It’d be the same as the chinese age 2 “village defense” card.

(I’d also buff that card a bit though lol)
The forgotten cards:
I feel like there a LOT of cards that were added to the game since the original just because they were a fun idea (and they are), but were never re-balanced for the competitive side, at all, not even now.
They can be used for fun gimmicky variation in easy skirmish matches or with friends as ye said, but I’d love it if there were no trash cards like every civ has, that every card can had a purpose and achieved it…
Not everything needs to be OP, but what is the purpose of adding such cards to the game if they are not used at all?
Like…


