GAME INFORMATION
These details are CRITICAL; DO NOT skip them or your issue may not be reviewed.
- GAME BUILD #: 143191
- GAME PLATFORM: Steam
- OPERATING SYSTEM: Windows 11
ISSUE EXPERIENCED
DESCRIBE THE ISSUE IN DETAIL (below). LIMIT TO ONE BUG PER THREAD.
In scenario 3 of The Hautevilles, if Bohemond is on board a transport ship and that ship is sunk by a Byzantine tower, he does not announce that he has been temporarily eliminated and does not respawn. This means that I can no longer use him in combat and gain the bonuses that such use brings. However, this definitive loss of Bohemond does not cause defeat for the player.
FREQUENCY OF ISSUE
How often does the issue occur? CHOSE ONE; DELETE THE REST!
- 100% of the time / matches I play (ALWAYS) (probably)
REPRODUCTION STEPS
List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptive!
Here’s the steps to reproduce the issue:
- Play scenario 3 of The Hautevilles campaign
- Board Bohemond on a transport ship
- Take his transport close to a Byzantine tower near the shore (alternately, delete the transport ship)
- Allow it to be shot by the tower until it sinks
- Bohemond is gone for good (only in this scenario).
EXPECTED RESULT
What was SUPPOSED to happen if the bug you encountered were not present?
Sinking on a transport ship should activate the triggers which normally activate when he is killed on land - e.g. he announces he is out of combat and will treat his wounds, and respawns near the player’s base some minutes later
IMAGE
ALWAYS attach a PICTURE (.jpg, .png, .gif) or VIDEO (.mp4, YouTube link) that highlights the problem.
Couldn’t find any video showing this bug, maybe trying to reproduce this bug will show it happening
GAME FILES (SAVE / RECORDING)
Attach a SAVE GAME (.aoe2spgame) or GAME RECORDING (.aoe2record) of the match where you encountered the issue. Link it below if using an external file service.
None