Healers at Co.munity Plaza (August PUP

The point made is that the existence of the Plaza forces this to happen due to the on/off gameplay loop it creates.

There’s no way for the map to infinitely produce bison, but it was absolutely historical that the prairie nations would force the bison where they wanted them. A Buffalo Pound wouldn’t be ahistorical - just a necessary interpretation of history to exist within the game’s capability.

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Thats why I think the tech solution is viable - make it a permanent effect that you unlock after a while. there would be no on/off loop and you get something that buffs your units.

how about something like new fangle thing that malta and ethiopia got now where you get something with every shipment. So Lakota after a tech or shipment (maybe great hunter, will get 5 bisons with every subsequent shipments), it allows the bison to not eat into the cards lategame, while still allowing other cards to be used

Then let’s replace the ceremony of increasing military units’ attack power with a new ceremony about economy such as generating coins or any suitable else.

Anyway, as long as the plaza is decoupled from the unit’s attack power, you can safely adjust the units’ stats without having to completely remove the existing plaza design.

Seems to fit perfectly with my idea of shipping bison from home city.

The deadliest downside to the existing bison card is the cost of experience points, so I suggested it to be a ship similar to the Papal units at Natives’ TC, and you only need to spend some food and wood, then you can wait for them to arrive shortly after.

Actually a better idea is to offer a tech for Aztecs in the community plaza that would boost wp effectiveness at the cp by 25%… for balance purpose just cap the cp to 20 “gatherers”.

Another good idea is to increase the amount of wp you can train to 15 but cap the gatherers to 20, 15 wp and 5 villagers gives you the exact same bonus as 10 wp and 15 villies but without the expense of your eco.

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porque voce reclama de tudo e apenas um jogo jogue não da pra ficar 100% fiel a cultura

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Although I’m conservative in gameplay terms, I would be pissed if Spain was designed to be “Olé, olé, toros, paella and sangria”. Plus being massacred.

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I would like the Lakota to actually be Lakota. They’re just a stereotypical amalgamation of prairie nation Native American right now - with the voice lines being butchered, the only things that are actually specific to the Lakota are the Tokala Soldiers and a couple of the newer cards. Take those away and this civ could be any number of prairie nations.

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Girl everyone literally wants the same for every other civ too but we understand the devs will never care, All i see is you complaining about a building. Ok to make it even i will start complaining about European civilizations have no crosses on any of the churches. And why do you get random mercenary techs from the church and not the saloons? :thinking: :thinking:

I just think you are thinking way too much about this all. This game is never going to be native american simulator. If you really want to insist that Native Americans are the most inaccurately depicted civs, please make a list of inaccuracies and I will do the same for Europe/Asian civilizations and then we can compare which is worse off.

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I did. The Tokala Soldiers and about three techs are the only things that are actually Lakota. Everything else is a generic amalgamation of prairie nations.

It’s literally harder to find things in the civ that are specifically Lakota than aren’t. So for your list, rather than listing things that are wrong, I listed things that are right.

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Hmm okay then. Have you ever created a whole civilisation concept for them? Tech tree and all. I’d like to look

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I DM’d you. I do have several full outlines for the civ as a rework, and I’m leaving this comment so anyone who wants to see any of these outlines can DM me and ask for them.

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How is the community plaza, and was the fire pit a stereotype? Was dancing in that way not part of North American culture? Because every time I search it online it comes up. Sure Aztecs are different so community plaza is better for them, but I dont see why these buildings should be removed.

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Community plaza have sense for big urban societies, not nomads or small towns.

Dancing is part of almost, if not all human socities, the problem is that is always the North American natives that are highlighted, a thing very tied to exoticism. Why British don’t have Harvest festivals as a major game feature?

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But dancing has a spirtual/religious meaning for them? They dont have churches so its then a way to represent that.

Imo the simplest fix is just to remove priestess population, priestess does not even work as strong as WP on plaza yet costs population while WP does not.

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The issue is that inca already have llamas, that dont cost pop, while stronger plaza is suppoused to be the aztec feature. It would be unfair for aztecs to do that.

Also removing pop cost from priestess would become her the same than a north american healer after HC card.

It is very likely based on the Ghost Dance movement that started in 1889 (yes that late) and was adopted by many Native Americans.
It was a peaceful protest movement. The ideals behind it were non violent. The reaction of the US government on the other hand was violent.

The story of the AoE3 campaign predates it because it ends in Battle of the Little Bighorn.

So yes the dancing is very stereotypical because it is based on something that happened after or at the very end of the AoE3 timeline and is not a cultural tradition.
Also the Ghost Dance movement was peaceful and therefor its quit insulting that it gives military bonuses.

It’s not based on the Ghost Dance, it’s based on the Sun Dance. It is a very intense and sacred ceremony so it’s not easy to depict respectfully and some may not want it depicted at all.

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It doesn’t really resemble the sun dance though.
Also the sun dance is more of a once per year thing and looks quit different.

Ghost Dance is more close to how it looked like in the original AoE3.