Help with the editor

Hello community,

I need your help with the editor in AoE II DE.

  1. I really need inactive villagers. In AoE II DE the villagers start to work or to explore the map if they are computer controlled. In AoE II The Forgotten Empires I used the KI „ADVANCED Immobile Units AI“ to solve this problem. But unfortunately I can’t use this KI in AoE II DE, or is there a possibility to use it?
  • All I need are villagers who only move or work if they are activated with the trigger „task unit“.
  1. I have not found a way to set a countdown of a few seconds or several minutes. Only if I select minutes does it show a countdown of 59 seconds (independent how many minutes I have set).

  2. A task consists of several subtasks. What do I have to enter if I want to see if partial tasks have already been completed. For example: „3/5 Longbowmen killed“

  3. Is there a list of sounds that are available in AoE II DE so that I can use them in the editor? In Forgotten Empires there was a drop-down menu, unfortunately this is no longer available and I can’t find the names oft he sound files anywhere.

  4. I create a campaign in which I have changed the attributes of a unit. I send my friends the campaign file and we now want to play it in multiplayer mode. When the game starts, AoE crashes with some players, others load it easily and they can play the campaign.
    What can that be? Any idea?

Thanks a lot
flaz

No Unit Movement mod.

@PhillySouljah, @BassiAoC can you help with other editor issues?

You need to store the Immobile Units AI in your AI folder, then you can select it in the editor.
C:\Program Files (x86)\Steam\steamapps\common\Age of Empires 2 DE\resources_common\ai

You have to use variables for that.

In the objective text it could look like this:
“<Variable 1>/5 Longbowmen killed.”

Triggers:
Condition: Object destroyed (select respective longbowman)
Effect: Change variable → Variable 1 add 1

You have to create a mod with the correct folder strcuture and place the sound files there. It must be wem files, however. You can also make use of some of the retail sound files that ship with the game.

Play_Scenario_Death_Scream_Horseman
Play_Scenario_Shipwreck
Play_Scenario_Wind_1
Play_Scenario_Explosion_Small
Play_Scenario_Death_Scream
Play_Scenario_Waves
Play_Scenario_Wind_2
Play_Scenario_Jaguars
Play_Scenario_Bridge_Explosion
Play_Scenario_Horde
Play_Scenario_Wolves

Play_Taunt_Neutral
Play_Animal_Attack
Play_Taunt_Ally
Play_Tribute
Play_Monk_Conversion
Play_Relic_Pickup
Play_Objective_Changed
Play_Townbell_Start
Play_Animal_Discovered
Play_Wonder_Started
Play_Under_Attack
Play_Taunt_Enemy
Play_Monk_Attacking
Play_Age_Up
Play_Combat_Unit_Created
Play_Garrison_Units_Out
Play_Flare
Play_Player_Eliminated
Play_Townbell_Stop
Play_Notification
Play_Market_Buy
Play_Spy_Infiltration
Play_Wonder_Completed
Play_Town_Under_Attack
Play_Market_Sell
Play_Gate_Close_01
Play_Victory
Play_Chat_Received
Play_Error
Play_Capture_Broken
Play_Wonder_Destroyed
Play_Monk_Convert_Complete
Play_Gate_Open_01
Play_Defeat
Play_Population_Capped
Play_Capture_Everything
Play_Farm_Depleted
Play_Garrison_Units_In
Play_Technology_Researched

A more advanced guide can be found here:

3 Likes

Thanks a lot!!!

@BassiAoC, the problem with the Immobile Units AI file is that I don’t have the steam version. If I want to paste it in the resources_common\ai I get a message/error that the folder does not have enough space. And I couldn’t solve this error.
So I think the “No Unit Movement Mod” is the best way, I will try it later.

Thank you also for the sounds and the solution with the subtasks. I tried this way for my “countdown-problem” but unfortunately it doesn’t work with the variables. Any other idea?

@Yorok0, I tried the mod but it doesn’t work. Even with the installed mod I can’t select another AI than before. Is there anything else I have to do after subsciping the mod?

Does that mean you use the Windows Store version?

Oh sorry, I forgott to write that. Yes I have the Windows Store version. But if it’s easier to get immobile villagers with the steam-Version I have no problems to buy that version.

I bought the windows store version because I thought it will be easier with the LAN modus. But unfortunatelly there’s no LAN Modus, so it doesn’t matter which version I take to create Scenarios.

Ouch, actually it appears, that AI mods don’t work in scenario editor. They only work in standard game and multiplayer. I have posted a bug report about it, but no one has reacted to it in 5 months.

I got “No unit movement” AIs to appear in scenario editor by copying files from “C:\Users\{username}\Games\Age of Empires 2 DE\{userId}\mods\subscribed\820_AI - No Unit Movement\resources\_common\ai” to “Steam\steamapps\common\AoE2DE\resources\_common\ai”.
I tested this AI and it works.

But because you are using Windows Store version (that version prevents access to its files) you probably can’t access game AI files folder, so this fix won’t work for you :slightly_frowning_face:

In the Age of Salamanders scenario I just posted, I placed the two files “Immobile Units.ai” and “Immobile Units.per” directly next to the scenario file (“Age of Salamanders.aoe2scenario”). Then, I changed Players>Personality in the scenario editor.

I used these files to have inactive villagers.

Yet, I never tested it in the Windows Store version. If you download this scenario and start by moving to the south, you should see inactive villagers.
Maybe you can test it to see if this solution would work for you.

1 Like

Thanks for reporting. We will track the issue.

It is not specific to Windows Store though

Please don’t track it. SOLVE IT!
If you bought the Windows Store version, you are really f*cked. You can’t do anything with installed AI-mods when you’re designing a scenario or campaign (p.e. immobile AI).

That’s also my opinion. There shouldn’t be such a difference between the windows-Store and the Steam-Version.

What I’m wondering all the time - there’s an KI called “ohne” (I only know the german name). With this KI you get immobile units but not immobile villagers. @BassiAoC, why do you not publish such an KI with an official Update for all Players?

I know this doesnt solve the problem with the AI-mods in windows-Store. But maybe this is much more difficult to solve? So a new KI with immobile villagers would be a fast solution.

Independent to the different AI’s. There are so many kampagnes with villagers standing still as long you reach a special target (build a town center, …). @BassiAoC How did you programm this in the editor? Maybe I don’t need a new AI?!

The same with the countdown. It can’t be that difficulty if it’s already in the campagnes.

This is how you do a Countdown
flaz17 will return to the forums in %d minutes.

1 Like

For now, I’d recommend to just install the AIs you need manually by putting them into your AI folder:
These 2 community AIs could be of use for you. To install them, just put the respective .ai and .per files into your AI folder

Immobile AI
http://aok.heavengames.com/blacksmith/showfile.php?fileid=4167&ci=ac13511eafda24d6739a5d77ea86272fYToxOntpOjA7YToyOntpOjA7czoxNDoiU2VhcmNoIFJlc3VsdHMiO2k6MTtzOjM4OiJsaXN0ZXIucGhwP3N0YXJ0PTAmYW1wO3NlYXJjaD1pbW1vYmlsZSI7fX0=

Immobile AI that can turn into a Build and Destroy AI
http://aok.heavengames.com/blacksmith/showfile.php?fileid=13243

Yes, there is a problem with Windows Store version, that you can’t access files in game folder. But like @SalamanderRobot explained, you can put AI files into same folder as scenario and that you should be able to do even on Windows Store version.

Scenario files are either in C:\Users\{username}\Games\Age of Empires 2 DE\{userId}\resources\_common\scenario or C:\Users\{username}\Games\Age of Empires 2 DE\{userId}\mods\local\{modname}\resources\_common\scenario. Just place AI files in same folder(s).

They have to put them into same folder(s) as their scenario(s), because they can’t access game folder files in Windows Store version.

I’ll try the scenario files. But if this won’t work I’m going to buy the steam version. These villagers are a must have for my scenarios. Is there anything to note if I have both versions on one pc?

And one more question to the villagers AI, maybe anyone has already the answer.
What about my friends, do they need the AI in their folder too? Or does it also work if only I have the AI’s?

@BassiAoC, thx a lot for your answers to my problems with the countdown, subtasks and sounds. This helped me a lot! Do you have an idea because of the crashes in the multiplayer game (Question 5)?

To clearify: Are you speaking of a scenario file or do you really mean campaign file?

I mean a scenario file. :sweat_smile: