I think this will make this technology viable. After researching this technology, units near some buildings(castle, monastery, town center etc) get healed 6x faster of the garrisoned healing.
It’s already pretty good. If you garrison in a Castle you get significantly faster healing than a monk, and it effects a lot of units at once. Most people just don’t really garrison, but even if you could heal near units, most people would either forget, or move their army away anyway.
It would make defensive play almost impossible to break if units get healed super fast near castles. I would just make it affect monks also, but to lesser degree like x2 or x3
that’s a great idea, so ppl can spam elite longbows with 12 range and just sit under a castle, or making an offensive TC + 60 arbs/longbows and a few trebs, how are you going to stop that?
it should only count if the units are inside the building, like it is now.
How would you stop a persian castle push, fighting vs elite war elephants that are being healed by a nearby building 6x the rate of a monk? or elite war wagons?? this would completely break the game.