Herbal Medicine

But…the goal in aoe2 is NOT to “keep your army healthy”. It is to push the enemy off the map.

Many lower Elo players are way to hesitant to use their army. They think keeping it back and healing up is free. But it isn’t.
Try to think of your army as “reverse villagers”. Instead of creating ressources for you, an army takes away ressources from the enemy. If your units hit buildings the opponent repairs, this becomes really obvious: Every hit you do destroys a bit of wood/stone. But even if you use your army to pick of a few stray units or raid the enemy farming eco, you always destroy ressources.
Now, just like villager idle time is horrible, army idle time can lose you games. So garrisoning your army to heal up is NOT free. It comes at a huge cost, and very often is not worth it. Thats why herbal medicin is a niche tech: You need an expensive army, several castels, your army has to be damaged, and, most importantly: The game has to be in a state where your army can’t do too much damage anyway. That just doesn’t happen all too often.

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The reason you think Herbal medicine is more useful than Masonry is that Masonry helps you a lot in a ton of little ways that don’t appear to be doing anything but is actually a significant difference. Also, a good portion of the bonuses from Masonry and Architecture are behind the scenes bonuses.

I’d rather deal with someone using Herbal Medicine to heal up their units in a castle who doesn’t have masonry than have to deal with someone defending / healing their units at the normal rate in a castle with masonry because it’ll be way easier to remove the herbal medicine castle with Trebs. Not that a civ can’t have both, and many do, but just saying there’s a lot of things going into your assumption that Masonry is more valuable than Herbal Medicine and one of those is an assumption that your castle is safe which it shouldn’t be.

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