This thread is pretty weird. You’re preaching to the choir more or less, while also putting yourself on a high horse as some sort of objective arbiter of what’s good or bad design. It’s your opinion, not fact. Many of the civ crafted suggestions are done for fun, not as a realistic civ design suggestion.
No, but history inspires suggested bonuses, so if a civ historically widely used Skirmishers (whether by true definition or spear/javelin throwers and the like), it makes sense for the civ to get a bonus for Skirmishers. That doesn’t mean the civ will only have that bonus.
2-5 are pretty much common sense in my opinion, with a few comments:
2) economic explosion is nice, but you need to have something to make with your economic explosion as well. Vikings were really strong, as their economy gave them really strong Archer timings. Some other civs might not have that. If you have really strong food eco bonuses and no Knights, it’s not really that strong.
- I largely agree and this is something for the devs as well to keep mind of. New mechanics are way more complex and contribute to mechanic and bonus bloat for the new civs, making older ones feel both weaker and blander. You don’t need new civs to have 3 unique and ‘fresh’ mechanics.
Depends largely on what the negative bonuses are. I think in some parts, when these appear in civ craftings, people just tack on negative bonuses to balance out a really strong niche of the civ, so people wouldn’t scream ‘this civ is OP!!!’. Teutons for example have more armour, but lack Husbandry. They also have great Halberdiers and conversion resistance, making up for the lack of Husbandry.
Depending on their unit of choice, Goths probably do need multiple bonuses as Infantry generally is not a good unit choice.
Anyway, my own suggestion - if you are going to add in numbers to your civ design, usually the more specific a bonus gets the higher the number will be. Does a similar bonus already exist in the game? You can base your numbers off from that. Example: Franks, Vietnamese, and Vikings all have a +20% hp bonus to affected units. These are in some ways pretty general and in some ways pretty specific: all mounted units, Archery range units, Infantry units have +20% hp.
You could make a new bonus: ‘all military units have more %hp’. This usually shouldn’t be at +20%hp (with some exceptions such as how wide/narrow tech tree is, eco bonuses etc, but this has its own drawbacks), so the bonus should probably be ‘all military units have +10% hp’ instead. However, if your suggested bonus is narrower, the bonus can be higher, f.e. how Saracens get +25% hp on Camel units (on top of Bloodlines!).