Right since watching Genesis tournament and playing alot myself i find HRE to be really low tier civ. They havn’t actually got anything going for them (except when getting relics ofc)
See tier list of the pro’s on YouTube.
Maybe with slight adjustments the civ could be really cool and fun to play and bring something “unique”.
I think making their Infantery more special will bring them more power to the battlefield and give them more strategic options.
My thoughts:
“they are basically an infantry civ but the infantry seem very underwhelming.”
English MMA seem to do the same thing and landsknechte die too fast worth the cost.
My idea’s:
MMA:
attack stance / defence stance / neutral stance (i don’t know numbers or statistics, this is just an example)
Attack stance : Remove (2-3) melee&ranged armor and increase movement speed by 20% (upgrade castle age +30% movement speed and remove armor 1-2)
Defence stance: RAISE SHIELD: Gain +1 melee&ranged armor, raise your shield but move 70% slower (upgrade imperial age +2 armor 60% slower)
Neutral stance : Keep basic statistics.
Remove the 2 handed weapon idea, give them the mace upgrade that deals bonus damage to “heavy units” in 1 upgrade, so they can use the defence stance with shield.
Upgrades:
Heavy maces: Increase bonus damage against heavy targets by +8 (200 food - 400 gold)
Heavy shield: Increase health by +15% ( 200 food - 400 gold)
Spearmen:
Gain the imperial upgrade Riveted Chain Mail; keep this.
Feudal age upgrade: Give spearmen 1 handed mini shield ( like the abassid camel rider)
Gain +2 ranged armor.
Landsknechte:
(again, i don’t know numbers and balance these are all examples)
All of the unique units in AoE4 have some form of special abilty, unlike the landsknechte.
My idea:
Adrenaline charge : (something like the french knight charge)
Once close to enemy the landsknechte will get adrenaline charge gaining +80% movespeed and his first 2 attacks +50% damage.
Blacksmith:
Castle age - Hardened steel - Give all your melee infantery +2 melee damage
Prelate:
Make their upgrade inspired warriors different:
Infantery close to the prelate (± 5 tiles) will receive an buff aura:
+1 armor + 5% movement speed + 15% damage
instead of the inspire one by one (warrior monks from rus attacks once and all his surrounding allies are buffed. Make the prelate kind of everyone around the prelate receives the buff.
Landmark idea
Instead of burgrave palace right now i had this idea.
HRE is an holy civ that get unique bonusses with relics.
Maybe change the Burgrave palace to something like this:
Every 3 minutes you can buy a relic for 800 gold. ( i don’t know numbers or balance)
- Say you have map control you can go for the Regnitz Cathedral for the extra gold income per minute.
If you want more relics or you don’t have map control you can buy them in your new landmark.
You can eventually buy relics to boost your castles or other defensive structures.
In the longer games you could choose to build more Monestarys and put your new bought relics in there.
Right these were my ideas. I don’t know what you guys think about HRE but they surely need some work.
Right now they are in a bad spot and maybe these changes (or something else) will make them more fun and more viable to play.