Chinese dynasty and imperial officials, Russian hunting technology and Sultanate scholars. Do you really know what you are talking about? If you really spend some time playing AOE 4 seriously, you will find that the civilizational difference of AOE 4 is absolutely far Much larger than AOE2. Many people I know go back to play AOE2 because they can’t adapt to the too different civilizations of AOE4. It’s definitely not the other way around.
The awkwardness of the unit’s actions is the only correct point, and I really hope that they can improve soon.
I refuse to be asked to compare AoE4 to AoE2. AoE2 is a dinosaur I stopped playing the day AoM was released 19 years ago. If any Age game wants my attention, it needs to outpace the fundamental advances made in AoM, AoE3, and AoEO and truly pick up where Ensemble left off. I remain optimistic that day will come
Anyone familiar with playing AOE IV over the past month will instantly see that none of this is true. Like actual pants on head backwards kind of wrong. Even using something as basic as Men-at-Arms - look at Delhi, HRE, English and Chinese MAA - they all look different, some have unique upgrades, some have active abilities, their stats are different, etc. And these differences are not in any way minor, they change how the unit can be used and what it can go up against.
You lost me soon as you tried to say AOE 2 had it nailed with unique units. They let civs train camels that it made no sense to have camels and the knights were the same knights across all the civs. Here only the civs that historically had knights get them and they also have different versions of knights like French royal knights.
AOE 3 may have had more units overall, but I could write pages on why AOE 3 didn’t feel like an Age game to me, but my critiques of that game aren’t relevant to unit designs or variety.
When I first started playing aoe4 I also used to think the asymmetry was more shallow than it seemed.
most civs can be played the same, but in order to get ahead one has to play them very differently.
Comparing the “vanilla” civs even: as chinese how much someone has to leverage the Imperial official (Including boosting different structures) and how the different dynasties can be used depending on what the player wants to achieve forcing them to play differently to Delhi and their use of the scholar with early Sacred sites, easier walling, different MAA, weaker siege and UTs.
While vanilla English has to play more aggressively and keep pressuring these two vanilla civs or fall behind in eco. But it has the tools to do so .