Hope it's better than AOE 3


#1

Firstly, I do hope it will be on PC - what is this XBOX Live stuff I’ve had to use just to get onto this forum?

AOE3 was not the same game as AOE2 (my favourite in the series). The modern graphics were great but I wished they’d stuck with the classic game play - I hated the card building crap and city deliveries and such nonsense.

Things I’d like to see:

  • classic play - as per AOE2, follow the KISS principle and recreate the classic game but with modern effects. There should be different civs, units, upgrades etc just like before. This simple formula combined with modern effects would be a winner.
  • sandbox play - ability to create without having to engage in war. This could be a game mode eg a village/city builder in style. Creation could include things beyond buildings eg road/rail/landscaping etc. Note, I’m not talking about editor mode where you design a level. I mean the game is running and you have to gather resources to build anything etc.
  • creation play - a game play mode where instead of building canned units/buildings etc you can use resources to build custom buildings/units limited by your imagination and with the resources available, construction could follow some simple physics rules (or lego rules?) to allow players relative freedom
  • it would be cool to be able to place units in particular areas of buildings rather than buildings being simply graphics eg place mangonels/archers on city walls etc.
  • LAN servers - to allow families to run local, persistent worlds in safety instead of being forced onto public servers. Ark Survival Evolved is a good example.
  • keep it gore-free - while the AOE theme is war-focused, the lack of gore and cartoony units keeps it light-hearted and accessible by young family members. If a more adult feel is sought, it should be an option that can be turned off.
  • “blue sky” idea game mode - ability to use the maps as a MMO? Bit like a city builder where you can zoom in and become a citizen. This might be a feature of the sandbox mode combined with LAN servers so you can create virtual worlds and interact with family/friends within them. This might be less of a game mode and more of a virtual world mode. One possibility is to allow LAN servers to interface to Internet servers (on agreement with the respective admins) to start creating a dynamic “world” from many separate maps allowing users to “travel” between maps/trade etc.

#2

@TyBreaker69 said:
Firstly, I do hope it will be on PC - what is this XBOX Live stuff I’ve had to use just to get onto this forum?

AOE3 was not the same game as AOE2 (my favourite in the series). The modern graphics were great but I wished they’d stuck with the classic game play - I hated the card building crap and city deliveries and such nonsense.

Things I’d like to see:

  • classic play - as per AOE2, follow the KISS principle and recreate the classic game but with modern effects. There should be different civs, units, upgrades etc just like before. This simple formula combined with modern effects would be a winner.
  • sandbox play - ability to create without having to engage in war. This could be a game mode eg a village/city builder in style. Creation could include things beyond buildings eg road/rail/landscaping etc. Note, I’m not talking about editor mode where you design a level. I mean the game is running and you have to gather resources to build anything etc.
  • creation play - a game play mode where instead of building canned units/buildings etc you can use resources to build custom buildings/units limited by your imagination and with the resources available, construction could follow some simple physics rules (or lego rules?) to allow players relative freedom
  • it would be cool to be able to place units in particular areas of buildings rather than buildings being simply graphics eg place mangonels/archers on city walls etc.
  • LAN servers - to allow families to run local, persistent worlds in safety instead of being forced onto public servers. Ark Survival Evolved is a good example.
  • keep it gore-free - while the AOE theme is war-focused, the lack of gore and cartoony units keeps it light-hearted and accessible by young family members. If a more adult feel is sought, it should be an option that can be turned off.
  • “blue sky” idea game mode - ability to use the maps as a MMO? Bit like a city builder where you can zoom in and become a citizen. This might be a feature of the sandbox mode combined with LAN servers so you can create virtual worlds and interact with family/friends within them. This might be less of a game mode and more of a virtual world mode. One possibility is to allow LAN servers to interface to Internet servers (on agreement with the respective admins) to start creating a dynamic “world” from many separate maps allowing users to “travel” between maps/trade etc.

I see what you mean here. I think they are going back to the basics and make a “Tried and True” Age of Empires game.
But, i disagree with several of your ideas.

  • “blue sky” idea game mode - ability to use the maps as a MMO? - This isn’t SimCity, this is Age of Empires,
    an RTS game.
  • creation play - This is not Lego, this is Age of Empires. I personally think it wouldn’t work.
  • Placing units is particular parts of buildings - This could be an unfair mechanic and an overpowered
    mechanic
  • sandbox play - Again, this isn’t SimCity, and a “Village Editor” already exists, its called the scenario editor.

I think they are going back to the basics and make a “Tried and True” Age of Empires game.
I personally didn’t mind Age of Empires 3, I thought the campaign was quite fun!


#3

Yes to Lan! My friends and I still get together every now and then to fire up some AOE 2 locally.

I also like the idea of placing units in buildings, especially if we’re talking about walls. It really is high time we got to mount troops on the walls…

Not sure about a Blue Sky mode, because that sounds like it would need a lot more put into it to make it even remotely viable within the context of AOE. Maybe if we had gigantic world maps, but then the game could just get unwieldy…

I also don’t agree much on the gore part. Well, not so much that I want Dawn of War levels of blood, but I do very much like having the persistent bodies after a massive battle, and some amount of blood. What I mostly do not want is the Asterix style of AOE Online.


#4

@TyBreaker69 said:
Firstly, I do hope it will be on PC - what is this XBOX Live stuff I’ve had to use just to get onto this forum?

AOE3 was not the same game as AOE2 (my favourite in the series). The modern graphics were great but I wished they’d stuck with the classic game play - I hated the card building crap and city deliveries and such nonsense.

Things I’d like to see:

  • classic play - as per AOE2, follow the KISS principle and recreate the classic game but with modern effects. There should be different civs, units, upgrades etc just like before. This simple formula combined with modern effects would be a winner.
  • sandbox play - ability to create without having to engage in war. This could be a game mode eg a village/city builder in style. Creation could include things beyond buildings eg road/rail/landscaping etc. Note, I’m not talking about editor mode where you design a level. I mean the game is running and you have to gather resources to build anything etc.
  • creation play - a game play mode where instead of building canned units/buildings etc you can use resources to build custom buildings/units limited by your imagination and with the resources available, construction could follow some simple physics rules (or lego rules?) to allow players relative freedom
  • it would be cool to be able to place units in particular areas of buildings rather than buildings being simply graphics eg place mangonels/archers on city walls etc.
  • LAN servers - to allow families to run local, persistent worlds in safety instead of being forced onto public servers. Ark Survival Evolved is a good example.
  • keep it gore-free - while the AOE theme is war-focused, the lack of gore and cartoony units keeps it light-hearted and accessible by young family members. If a more adult feel is sought, it should be an option that can be turned off.
  • “blue sky” idea game mode - ability to use the maps as a MMO? Bit like a city builder where you can zoom in and become a citizen. This might be a feature of the sandbox mode combined with LAN servers so you can create virtual worlds and interact with family/friends within them. This might be less of a game mode and more of a virtual world mode. One possibility is to allow LAN servers to interface to Internet servers (on agreement with the respective admins) to start creating a dynamic “world” from many separate maps allowing users to “travel” between maps/trade etc.

Hello! I respect your point of view, but you have described very different characteristics from AoE 2. You say that AoE 2 really liked you and you want to see AoE 4 as a classic game like AoE 2 ("classic play - as for AOE2, follow the KISS principle and recreate the classic game "). But you have described features that are not part of the tradition of the AoE franchise. AoE 4 does not have to be a city builder / Sim city !! Then, what AoE 4 would be without the possibility of war? Absolutely not the point where you talk about the “sandbox play”. Guys we are talking about AoE, not Sim City / Year xxxx of the ubisfot.


#5

I confess - I want AOE AND a city builder lol! But I’ll settle for AOE.

I also loved the specific languages used by each civ - even though I couldn’t understand them I got used to the villagers replies each time I tasked them and I’m sure I was learning a little of those languages in the process.

I do hope they replicate the AOE model of starting in the dark ages and moving through time. I think I’d prefer the eras to remain in medieval ages overall and not try to include modern ages. There’s something nostalgic about swords and bows which guns and bombs don’t have.

It would be great if multiplayer allowed disconnected players to reconnect. Some fun taunts would be good too (eg audio) but also it would be fun to send something harmless but insulting into the presence of the enemy eg like a unit which continually moons another unit/building until destroyed.

Given I used to win most Conquest games by amassing trebuchets because they could attack most buildings without being in range themselves, it would be nice to have a counter to this eg a castle with a mangonel/trebuchet turret that can return fire.

Right, when can you dish up my first serve please?


#6

I agree with AOE3 being inferior for not being traditional enough, but you then list some weird things which don’t sound traditional either.


#7

@TyBreaker69 said:
I confess - I want AOE AND a city builder lol! But I’ll settle for AOE.

Hello! AoE can not be a “build city” game. It is a different style. AoE is a RTS game focused on war, passing of the era. If you say you love AoE 2, you know what I’m talking about. If you want to build a city, have you ever tried Sim City? the “Year” series? those that are games where you can make all the buildings and landscapes you want. Developing AoE as a city builder would be counterproductive: AoE 4 must remain strong at the roots of the franchise and a city builder evolution would be a disaster.


#8

@TyBreaker69 said:

  • “blue sky” idea game mode - ability to use the maps as a MMO? Bit like a city builder where you can zoom in and become a citizen. This might be a feature of the sandbox mode combined with LAN servers so you can create virtual worlds and interact with family/friends within them. This might be less of a game mode and more of a virtual world mode. One possibility is to allow LAN servers to interface to Internet servers (on agreement with the respective admins) to start creating a dynamic “world” from many separate maps allowing users to “travel” between maps/trade etc.

I thought of making a spoof video ones debuting “World of Empires”, an MMO based on aoe2, where you just ride around being a knight or stuff. Probably because I dream away at the beautiful maps in these games as well. I never made the video because 1 I’m lazy 2 I’m not that great with videos and 3 There is actually not that much aoe units can do, typically. They’re interesting as a group. I guess you could make a game where villagers are full-on Minecraft characters and military units get the WoW experience, but that would require a lot of different work being done than a more traditional aoe game in the RTS genre.

I probably wouldn’t buy a game for that kind of experience either, I’d want to ride a camel so there’d be too many things my unarmored ass would have to run away from. :wink:


#9

I enjoyed the graphics and combat mechanics of AoE III, but I wish they had made the economy and research aspects more like AoE I and II. Everyone in AoE III basically had the same technologies, just different units and home city cards. Economy was so easy to build in AoE III that there were many games that became stalemates because resources are basically infinite (except wood).

I think, ideally, AoE IV should be a combo thereof - best of both worlds. Unique units, technologies, and AoE 2 - style economy, but with the combat mechanics of AoE III


#10

@Teutonic_knight said:
I enjoyed the graphics and combat mechanics of AoE III, but I wish they had made the economy and research aspects more like AoE I and II. Everyone in AoE III basically had the same technologies, just different units and home city cards. Economy was so easy to build in AoE III that there were many games that became stalemates because resources are basically infinite (except wood).

The civs are very different in AoE 3.
And as far as I remember, AoE 3 is just as micro/macro challenging as any other Age games. That’s because there is self-balance when you play against equally skilled players. Easy to get resources? Fine, just spend it on upgrades, units, advance faster etc and roflstomp your opponent. gl hf


#11

I never said it wasn’t challenging. I just said it was different in those aspects. Economy definitely didn’t take as much micromanaging though once you got to age 3 or 4 because all you have to do is build mills, plantations etc that last forever. The Civs had different units but they all had the same technologies at the black smith, dock, capitol, etc. Some had a few unique economic benefits like banks and stronger villagers

My main point is that I hope Age IV returns to the economic styles of AoE I and II, but retains the combat style of Age III.


#12

I think the civs in AOE 2 are far more copy and pasted than the ones in AOE 3. As someone that started playing AOE 2 and it being set in a more preferred time period than 3, I much prefer the gameplay and style to 3 than 2. People that hate on 3 I feel like never gave the game a chance.

When I’m playing the British in AOE 3 I really feel like I’m playing with them, in AOE 2 I feel like I’m just playing a generic civ with Longbows. Nor do I like how the Aztec pikeman is exactly the same as the Celts.

Trading Posts are great whether you allied with a native or getting resources.
Home cities are and building different strategies with cards are hella fun.


#13

The civs in AoM and AoEO are great examples of how to have varied playstyles and unique units, buildings, and techs while also maintaining balance and a universal feel to the game. It would be a step backwards if the civs had lots of overlap and a cookie cutter feel.


#14

I hope the developers talk to some aoe2 pros and not casual gamers on the forum…


#15

@EzyWin said:

@Teutonic_knight said:
I enjoyed the graphics and combat mechanics of AoE III, but I wish they had made the economy and research aspects more like AoE I and II. Everyone in AoE III basically had the same technologies, just different units and home city cards. Economy was so easy to build in AoE III that there were many games that became stalemates because resources are basically infinite (except wood).

The civs are very different in AoE 3.
And as far as I remember, AoE 3 is just as micro/macro challenging as any other Age games. That’s because there is self-balance when you play against equally skilled players. Easy to get resources? Fine, just spend it on upgrades, units, advance faster etc and roflstomp your opponent. gl hf

Just to add: the resources wasnt inifity.
On NR high elo games when all players had the max amount of villagers and all economy upgrades, most of the games ended because of lack of resources of one of the players earlier than his opponent. and this way the enemy could push towards enemy base ( most time people would just surrender to avoid wasting time)

The only way for your resources being infinite is that you have a superior resource kda ratio than your opponent.


#16

@Ketoth said:

@EzyWin said:

@Teutonic_knight said:
I enjoyed the graphics and combat mechanics of AoE III, but I wish they had made the economy and research aspects more like AoE I and II. Everyone in AoE III basically had the same technologies, just different units and home city cards. Economy was so easy to build in AoE III that there were many games that became stalemates because resources are basically infinite (except wood).

The civs are very different in AoE 3.
And as far as I remember, AoE 3 is just as micro/macro challenging as any other Age games. That’s because there is self-balance when you play against equally skilled players. Easy to get resources? Fine, just spend it on upgrades, units, advance faster etc and roflstomp your opponent. gl hf

Just to add: the resources wasnt inifity.
On NR high elo games when all players had the max amount of villagers and all economy upgrades, most of the games ended because of lack of resources of one of the players earlier than his opponent. and this way the enemy could push towards enemy base ( most time people would just surrender to avoid wasting time)

The only way for your resources being infinite is that you have a superior resource kda ratio than your opponent.

The only thing you’d run out of is wood


#17

@Teutonic_knight said:

The only thing you’d run out of is wood

hello, if you play in the treaties, even wood is not a real problem … there are indeed industrial factories.


#18

@CostlierParrot3 said:

@Teutonic_knight said:

The only thing you’d run out of is wood

hello, if you play in the treaties, even wood is not a real problem … there are indeed industrial factories.

That’s true, although I always used my factories for heavy artillery. Do they make wood fast enough?


#19

I think factories gather like 8-10 vills or something. Trade post or wood cards is another option.


#20

Stronghold is almost citybuilder RTS