I am refusing to argue because you aren’t engaging with the argument. MALAY ELEPHANTS DON’T WORK. They will get shredded by heavy cavalry, anti-cavalry units like halbs or camels, and even by strong infantry. Engage with that. Either explain how they do work, or explain how malay are supposed to counter portuegese after this buff.
Oh gee, I want to see some low tier civs getting buffs. Maybe I should’ve been advocating for buffing Franks instead.
If you think that I am some kind of champion for a few civs and want them buffed to infinity, you’d be absurdly wrong. If either of those civs (or any civ for that matter) got too strong, I’d argue for nerfing them. In fact, I have a sneaking suspicion that Dravidian team bonus might be too strong for full water maps. If the stats after like 3-6 months say that, I’ll make a thread arguing for changing that bonus.
Firstly, that’s not true (unless you are playing some kind of unlimited resources game in michi and your opponent goes for persian war eles or something). Secondly, if that was true, that’d be bad game design. Thirdly, if you don’t see why this would be a bad thing, and we should all be arguing against it, I have huge questions about your knowledge and priorities.
While we are at it, what are these units that certain civs have no answer to? Give me a list please. And let’s stick to standard settings (1v1 games, in any of the common maps).
This is absurd, and wrong on its face. Every civ have a viable counter for Paladins. Are paladins useless? Every civ has a viable counter for pikes, and every civ has a viable counter for hussars. Are these units useless?
So, let’s take civs with poor archers, and poor cav archers. If are playing as mongols, for example, you can just use cav archers to shut down Cataphracts.
From this pool, eliminate civs with strong elephants. If they had enough resources to pool into FU catas, you should’ve had enough to pool into elite battle elephants, with halbs or skirms for support. ELEs are similar to catas in that while they might not beat halbs cost effective, they will beat them pop-effectively. This is especially true for civs with special bonuses. For example, 10 Bengali ELEs will destroy 20 halbs. So, if Byzantines go for Catas+Pikes, your EBEs+skirms will destroy that combo long enough for you to push into their eco.
Now, eliminate civs with strong Hand Cannoneers. They aren’t as good as arbs, and will require halbs as meat shields. But they will absolutely kill the catas. 15 HCs will one-shot a Cata.
Also, eliminate civs which have melee units which can do damage at range. Frank taxmen, and malian gbetos are good examples of this.
And lastly, monks. Yep, good old monks will almost always convert a cata if can micro them. Catas are even weaker than knights against conversion.
So, what’s left now? What are these civs you are talking about which can’t deal with Catas?
Considering that you don’t know how to deal with Catas if you aren’t playing an archer civ, maybe you are the one who needs more knowledge and experience. But then again, you believe that certain civs shouldn’t be able to counter certain units. I don’t know if anything can fix that.
Unfortunately, this doesn’t actually work. Some civs have an infantry as answer to pierce damage, and OGs get bonus damage against that (example, Goths, Hindustanis, Meso civs). Some other civs rely on units that do pierce damage to counter pierce damage (Dravidians, Britons, Koreans, and depending on the upgrades you have, Tartars, and Vietnamese). However, Organs guns have too high of a pierce armour for it to be an actual counter.