Hi Devs
There have been a lot of great suggestions of how to improve your current implementation of the new hardest AI (having a toggle of the multiplier to be applied as one example) but we understand these things may take time.
The feedback has been almost unanamious that we at a minimum want the old Hardest AI back, either reverting back to how it was (removing this new version of Hardest completely until a better implentation can be emade) or simply calling the current iteration of Hardest something else (Harder and Hardest, if you will, for the sake of simplicity).
Can a hotfix be implemented ASAP to get this to happen in the short term?
Thanks
~ A humble offline player of AOE4