As the title suggests, I’m interested in your opinions on what changes/expansions AoE2 could use, especially in terms of gameplay, before it strays too far from its core idea.
What ideas do you have?
In my opinion, the player base consists of two large factions. Those who love the game the way it is/was (building a base, training units, destroying enemies, winning the game, and all of that with the greatest possible efficiency).
There’s also a large group that plays the game more for its flair, or perhaps more as a kind of strategy building game. Things like regional unit skins, etc., are more important to this group. Additionally, there are certainly things that would add more depth to the game. Be it additional options related to things like economics, trade, and/or diplomacy.
How far could the game, or rather the depth of the game, be developed before one of the two groups strays too far?
Let me give you a few examples of what I mean by that (all just loose ideas). These could also be ideas borrowed from other games:
- Breeding animals (in specially designated buildings) before they can be used for their respective purposes (military or civilian) - living resources, so to speak
- Military units must be continuously maintained and don’t just require resources to train units
- Is a tax system conceivable?
- General random events?
- Games across multiple maps, not just one?
- An expansion/splitting of the tech tree with regard to military units (e.g., archers and crossbowmen)
This could go on almost indefinitely.
So, what ideas do you have? What else could be changed and/or added before you would have to say, this is actually a completely new game and no longer has anything to do with the original idea?

