Just wanted to mention this. Since the release of DE counter units have been continouusly indirectly be nerfed as they are made less and less efficient or easier to counter themselves.
A) Construction cost reductions of power units: Malay eles cost no -40 % in imp, Polish have an insane tech that reduces the gold cost of knights so heavily they already counter (!) camels. It’s not enough to counter pikes/halbs yet, but even monks are way less effective against poles cavalry, as each knight only costs 30 g, so a conversion only gives 60 g effectively to the opponent. Less than the monk costs.
B) Sicilians resistances. Anything to say about that? Directly nerfing all counters against that civ, leading to it being almost unstoppable once ahead by a considerable margin.
C) Ultra-strong UUs that actually do quite well against their supposed counters:
Leitis
Keshik
Konnik
Coustilier
All of them do much better against halbs than the knight line. The coustilier is actually the worst of them as with the charge mechanic you can snipe low numbers of halbs with taking almost no damage yourself. Besides coustilier isn’t as strong against camels, the halb sniping property is close to reversing the effect of countering - if you just have high enough numbers of coustiliers the opponent can’t do anything against them.
D) Buffs to the militia line.
Anything to say about this? Don’t think so. Since DE the militia line has been buffed several times. But as the line is considered “trash counter” it actually counters the “counter units” even better than before. As the counters are now easier to counter themselves they are indirectly nerfed. It is now way easier to just make militia line to counter whatever trash the opponen throws at you - making counters less efficient in the aftermath as they have less time to counter before being countered themselves.
E) Trash-Counter UUs.
Serjeant and Obuch are even better trash counters than the militia line. Not that it would be necessary for these civs, but these UUs make life for trash even harder.
F) First Crusade + Flemish Revolution: Everything instantly is naturally bad for all kind of counter mechanics. How do you counter instant spawn of 140 military units? It’s basically impossible. You prepare for it knowing it will happen at some point. But that’s not countering, that’s guessing.
I think this is bad for the game if this slow process of nerfing the counter mechanics continues. I like the diversity of army compositions that comes from the counter mechanics. Nerfing counters indirectly reduces diversity and leads to more and more stale metaplay, like we see in the current TG meta.
I like how the bohemians got a bonus to their spearmen, actually increasing their counter mechanic. I think this is the way to go, giving more bonusses to counter mechanics instead of bonusses that mostly apply against countering the units.
Because of the last militia line buffs, I could imagine some small general buffs to the spear and especially the skirm lines, which is currently the least viable of the trash counters. Idk if scouts need a direct buff, but if it should be a more minor thing (as scouts have a different role than the other trash - it even does no counter damage). I would like if scouts could attack through unfinished walls eg. But that’s a controversial opinion.
Possibilities would be things like:
Spear line +1 atk, spear line + 5-10 hp or spear line + 5-10 % speed.
Skirms +2 melee armour and + 15 % faster firing.
Camels: Cost change to 65 F / 50 G (Imp camels receive a small nerf like 1 less atk as they would be extremely stong with this changes). => Camels already have too high gold cost for being a “counter” unit. Just changing the gold ratio a bit could help them being as effective as they are supposed to be against cav (especially light cav - making camels that cost gold to counter a trash unit is just weird).
And I would like to see more UUs that are designed to be interesting additions to the civs’ army comps by being very strong and also durable counters to the biggest threats for the goto lines of the civs. Like the throwing axeman is such a great UU for franks because it is so good in countering halbs. Or the kamayuk is so strong against cavalry. Or the cataphract that is the “killer blow” for the byzantines after they forced the opponent into infantry with their super cheap trash.
I like this kind of UUs that play a nice role in the civs army comp and matchplan, but are usually not the first “opener” because they are so strong. In general because how you get to the UUs they are way better in that role, as it takes so long to build up all the castles needed to have a big enough sustainable production.
I think with bohemians they already made a first step into that direction, as the hussite wagon is really strong against archers. Besides bohemians have good archers themselves there are other archer civs that have the edge in early castle because of their better eco. So without the hussite wagon bohemians would very likely lose easily to these civs. (But the hussite wagon shares the weakness to siege, so it is not the perfect addition unfortunately.) But I think this could be a direction to go, UUs that can compensate for some weaknesses in the civs tech tree are a great addition to every civ and improves the diversity and complexity of the game. And this without any gimmicks like insta spawning military.