Some small attachments like the Winged hussar, or the Birthday mod from AOE could give you an example whats possible to do
Good idea
Interesting, the Winged hussar mod use a simple “visualmods.xml” file which override the hussar 3D model and attach feathers particules on the ATTACHPOINT bone:
<?xml version="1.0"?>
<VisualMods version='1'>
<Models>
<Model base='units\cavalry\light_cavalry\light_cavalry_age2_rider' override='units\cavalry\light_cavalry\light_cavalry_age2_rider_wings' />
<Model base='units\cavalry\light_cavalry\light_cavalry_age3_rider' override='units\cavalry\light_cavalry\light_cavalry_age3_rider_wings' />
<Model base='units\cavalry\light_cavalry\light_cavalry_age4_rider' override='units\cavalry\light_cavalry\light_cavalry_age4_rider_wings' />
</Models>
<Attachments>
<ModelXML file='units\cavalry\light_cavalry\light_cavalry_rider'>
<Attachment name='feathers' component='ModelComp' bone='ATTACHPOINT' type="particles" file='units\cavalry\light_cavalry\winged_hussar_feathers' />
</ModelXML>
<ModelXML file='units\cavalry\magyar_hussar\magyar_hussar_rider'>
<Attachment name='feathers' component='ModelComp' bone='ATTACHPOINT' type="particles" file='units\cavalry\light_cavalry\winged_hussar_feathers' />
</ModelXML>
</Attachments>
</VisualMods>
I’ll see what I can do with that