Personnally, I think the new civs are interesting way to deal with the game balance.
They all feature new things, that could turn the tide of battle if used correctly, while still beeing counterable.
Those new units will definitly change the way some civs are played, against the news civ at least. Team combos will be very interesting too, lots of possibilities.
The one that surprised me at first look was the Shu, I mean no damn infantry upgrade after men-at-arm ? That’s rude, like, no one ever had that, with only first blacksmith attack upgrade for cav and inf, this will definilty be interesting to play.
Also really like the fire archer mechanics, and lou chuan that have different behavior depending on what target type their attack. Technic wise, they made it a very simple way so modders can use that very easily, and it’s giving a lot, like, A LOT, of possibilities for map designer. Will just give you an example, I tested to add charged-projectile to a ram, and it works perfectly, also tested broadside triple deck type firing for a warship, and it’s insanely fun to play with.
I’m not convinced about the heroes in ranked game, but we’ll see, maybe it’s a good idea, maybe it’s not.
And those delay damage mechanics, and the poxi fire spot…That brought to the game a level of game mechanic we never seen before, outside of scenarios, and it’s crazy, love it !
Of course, the fire lancer and rocket carts, I really like them too, they’re totally out of the regular AoE2 box, but when you play them…It feels they’re at their right place, like if they always belonged to the game. That’s probably the part I like the most, new things, but close to what the game is and was while improving, evolving.
Do you remember back in the days when your good old conquistador were killing your own melee unit when both attacked the same damn gates during El Cid mission 1 ? Things are way better now, jurchen grenadier arrived with a new attribute system where you can control damage dealt to friendly unit. Okay it’s 0 realistic, but this is perfect for gameplay confort.
And that dragon ship, it’s a small thing, but it’s a cool addition, we need more imperial age units specialisation by civs. Nothing crazy, just some small fancy regional themed thing, Savar, Legionary, Dragon Ship, Dromon, Lou Chuan, probably forgot some but you got the point.
I’m impatient to play Jurchen and Khitan, and the campaigns !