We currently have an extremely stale knight/archer meta. As defensive tools most people actually prefer the defences over the counter units. I would like to change this a bit, so that openers with counter units become more viable and playing with the counter units more revarding. This way, turtling becomes less attractive for defensively minded players and we would (hopefully) have games with more military interaction in the early to midgame. And in general more diverse gameplay with the different unit compositions.
My Ideas:
A) Skirmishers
(all) Skirmishers lose the Archer Armor Class. (Unit that counters itself just makes no sense, just leads to a dead end in the counter chain in feudal - without skirms countering themselves a good choice against an opponent skirm addition would to add scouts, leading to spears from the opponent and so on.)
(all) Skirmishers aren’t affected by archer attack upgrades. (Counters should have less tech investment to compensate for the timing disadvantage. Also skirms don’t shoot arrows. Chemistry still applies.)
Skirmisher:
25 F / 35 F / 22 sec training time
30 HP
2 pierce attack + 6 vs archer, +4 vs spearmen
2.6 ROF
4 range (1 minimum)
1 melee 2 pierce armor
Elite Skirmisher:
25 F / 35 F / 22 sec training time
35 HP
4 pierce attack + 8 vs archer, + 4 vs spearmen, +3 vs cavalry archer
2.6 ROF
6 range (1 minimum)
2 melee 3 pierce armor
Imperial Skirmisher (for all civs, vietnamese get a bonus instead):
25 F / 35 F / 22 sec training time
40 HP
6 pierce attack + 11 vs archer, + 6 vs spearmen, + 5 vs cavalry archer
2.6 ROF
7 range (1 minimum)
3 melee, 3 pierce armor
Skirms get a bit extra melee armor to improve them a bit in trash fights were they are currently the worst of the 3 units (countering halbs not as heavy as halbs counter hussar and hussar skirms - just to balance the trash fights out a bit- it’s the easiest solution imo).
B) Spears. Spears are actually quite simple. Players have bevome better and better in avoiding them. Generally their low mobility is their biggest issue nad that can be adressed quite easily:
Spear line now moves at 1.1 speed (+10 % increase). That’s all it needs imo.
That’s all they need to get more hits in and make it a bit more demanding to outmanouver them. Also it can become more revarding to micro them then, as with the higher speed you can possibly evade more siege and archery shots, currently a huge danger for the spear line.
One other thing I would propose is to reduce the bonus damage of archers and cav archers against spears. I think this is just unnecessary and leads to a too strong double gold comp (look at team games). Not that it would change much in general, but imo this bonus damage is just not necessary as archers are already such a strong counter to the badly armored spear line even without the bonus damage.