How is Japan not nerfed yet?

Lol.
Caro is the best musk.
Best archer is Jungle bowman
Nagi is a good unit, a fair unit though ( it performs weaker in melee fights)
Yabusame cant block melee cav
Samurai are bad - Changadagos, halbediers, doppels are all better units
Mortarus are one of the best mortars in the game
Flaming arrow is not a good culv until age 5, before it looses against falcs and is mediocre vs infantry

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Coro is the best musk in age 4, only like 10% of 1v1s go to age 4,

Jungle bowman are no where near the best archer, unless you want to factor in that Inca can go over 200 pop using kallankas, but most games do not get to that point

If you think yabusame are bad you must not be microing.

Samurai are bad, but in terms of hand inf they are the best because they can tear down buildings faster tha. Any other inf

Motarus still aren’t like port mortars, the fact that you are considering one of the only fair units japan has the best mortar in the game really goes to show how good japan is

Flaming arrow don’t loose against falcs at all, keep in mind flaming arrows can be shipped, witch is important as no other civ can get a 2 culv shipment

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Samurai are terrible. They may look strong, but they cost 200 resources and take 2 population slots. Saying they are the best melee inf is quite the stretch.

All melee inf is bad, they are the best melee inf simply because of lack of competition

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2 falcs > 2 flaming arrows 100% of the time.
No halbs are actually decent units, same as changadagos

You seem to not understand the importance of range and unpacking in artillery wars, range is a huge deal because whoever can get the first shot off in an artillery war will be the winner.

And not having to unpack is also important for the same reason, it prevents misplays where you forgot to unpack your falcs before going into the artillery war.

Halbs are decent units if your playing the Dutch, changdoas are ok aswell, you didn’t respond to any of the other points I made so I assume you changed your mind and agree ashi, yabusame, nagi, and yumis all need nerf. At least we can agree on something

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That’s wrong. Seeing how they cost 2 pop slots, they are now in mercenary range, and truth to be told, i’d take swiss pikemen over samurai every time.

Melee inf are not useless, they have some very clear roles to fullfil.

Swiss pikes are god tier, mercenaries outperform any standard unit of course, melee inf have a very specific role and they are difficult to use effectively because you can’t micro with melee units the same way you can kite with skirms, for example, ranged cav generally can do fine against cav as is, but melee inf against buildings are strong

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The only micro melee inf needs is blocking pathways. Samurai are terrible at that because they take 2 pop slots and are also slow.

So no thanks. Samurai are horribad lol.

If you don’t like samurai motaru do the same job by deleting buildings, another reason japan is full proof, they have many different types of powerful units

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Arguing samurai is good or bad proves nothing because they are rarely used. The reason why they are rarely mass produced is because despite very few strategies, there is no point of making samurais when you have ashigaru. And “having a unit so good that it overshadows another unit” is clearly not a disadvantage.
Dutch and Chinese have to rely on their melee infantry (or really? Why use halberdiers when you have ruyters?) because they do not have regular access to musketeers. I doubt anyone would make halberdiers with Dutch if you give them musketeers, even the most generic version without any bonus.

This is similar to why nobody talks about hakkapelits when arguing whether Swedes are op.

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So essentially your argument is that if a civ has 2 units that have overlapping capabilities, that civ is OP? If so, we’re good, all civs are OP.

This is easily proven wrong. Samurai are not produced because they are too expensive and also population inefficient when compared to pretty much all other non-merc 2 pop infantry units. This is common knowledge.Even if ashigaru were suddenly deleted from the game, japan would still not make samurai.

Not sure what you’re trying to prove here.
Dragoons and their variations get owned by hand cavalry in melee combat. If your objective is to defend a cannon ball or a villagers, you will not be able to kite the hand cav,so you will be forced to fight a losing battle. Melee infantry does just that: it blocks hand cav, and it also owns hand cav.
Sure, if nobody bothers building melee cav, then you don’t need hand inf. Just as if nobody builds infantry, you don’t need cannon (other than mortar).

I don’t know why so many people think Japan is OP. They are fun to play but far from OP. It’s impossible to rush with Japan before at least 6 minutes if you’re really good, they are very weak against artillery, have no revolution (meaning you basically can’t win with Japan against a good Europe player in 20 min treaty). People think they are OP late game but really aren’t since they have no factory and hence a much much weaker late game eco. The samurais are nice but super expensive, pretty weak against most infantry and extremely weak against artillery. Japan has its small advantages (e.g. Damyo, although expensive and very easy to kill), but really it’s not OP at all.

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And this is an impossible scenario. Ashigaru takes the place of the pop efficient heavy infantry which every single civ has. If ashigaru is removed, then Japan literally has no regular pop efficient heavy infantry (except yamabushi, which is not very accessible), and samurai will be tweaked to be that pop efficient heavy infantry.
The reason why samurai is rarely touched is because there is no point of using them as you have ashigaru.

On the other hand, other civs have pop efficient and cost effective melee infantry because they have no other alternatives. Samurai is not used because they have an alternative that is so good that does almost all the job. That is clearly not a disadvantage.
If you give any of these civs a regular musketeer, there is no point of using melee infantry. And Japan has that musketeer, and an absurdly strong one.

When it comes to Dutch specifically, ruyters are cheap, tankier than dragoons pop-wise, and assume a very compact formation. They almost do the job of protecting artillery. Dutch halberdiers only become a viable strategy because the option to train them in age 2 is added in DE.

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Plz press the translation button.

Los japoneses tienen un inicio lento pero demasiadas ventajas que incluso cubren sus desventajas.

  • Unidades muy fuertes, de las mejores del juego.

  • Controlan el mapa con santuarios que tienen mucho hp (mientras el contrincante tiene que buscarlos y asediarlos para afectar su economia).

-Necesitan arrozales (pero sus aldeanos se quedan en su base y no pueden ser raideados)

  • Tienen cartas dobles. Shogun. Exploradores que pueden huir a la base.

  • Muchas ventajas econĂłmicas/militares que ya se han comentado.

Tienen un gran economia, sin riesgos de raids, respaldado por unidades muy potentes, y puede permitirse cometer fallos


Respecto a la comparacion de ashigaru con el mosquetero español con uncion, creo que no hay punto de comparacion, tanto de stats como de dificultad de uso:

Ashigaru es el mejor mosquetero, solo por detras de carolean. Tiene muchas cartas de mejora. Y una velocidad mayor para el kite y huir de las peleas que no quieres. El mosquetero español no tiene mejoras, necesita gastar la carta de uncion y crear misioneros españoles, los misioneros son dificiles de micro, y españa suele utilizar varios tipos de unidad por lo que es mucho mas dificil de micro.

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This makes no sense. Ashigaru is still worse at dealing with hand cavalry compared to other musketeers (they do start with higher damage but they lose the edge with the first veteran upgrade). There is no point in comparing ashigaru with other melee inf other than this, since that would be comparing apples to oranges.

Another reason samurai isn’t used is because japan artillery is trash and it makes as very bad artillery balls, so there is no reason to defend artillery balls with samurai.

Ashigaru: 10 melee, 3.5x cav (4.5x with card)
Musketeer: 13 melee, 3x cav
Not to mention ashigaru has higher hit points, and more ranged damage before hand cavalry even approaches.

Okay in your opinion ashigaru is bad against cavalry and samurai is bad, so why isn’t everyone spamming hussar against Japan?

Also as flaming arrows have 2 more range and faster unlimbering, they always make the first shot against falconets, which is a huge advantage. After your opponent’s falconets are gone, it does not matter if your artillery deals less damage than falconets because your opponent does not even have one.

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Not what I said at all, what I said is that it doesn’t matter if you don’t like samurai because you have another OP unit that does the same job. That’s because japan is the only civ where every unit they have is OP.

Alright then if you think flaming arrows are trash because one flaming arrow can’t do as much damage as one falc I guess Cossacks are the worst cavalry in the game because one Cossack losses to one hussar, it’s funny your way of thinking because now that you have a unit that’s quantity over quality you want to compare equal number but with a samurai your fine with doing equal population, please be consistent with your reasoning.

It’s not the same. Flaming arrows have a hard cap on how efficient they can be. Cossaks on the other hand do not.
I’ve personally never seen any Japan player mass flaming arrows and not immediately regret it.