How secondary projectiles' accuracy works is stupid

:arrow_forward: GAME INFORMATION

  • BUILD #: 41855
  • PLATFORM: Steam
  • OS: Windows 10

:arrow_forward: ISSUE EXPERIENCED

Secondary projectiles’ accuracy not only determines if it hits, which is the only thing accuracy should do, but also if it deals damage. If you want secondary projectiles to have a lower accuracy to miss more (so they hit another target), well, scrap that because the game doesn’t allow that. For units it works as it should. So if you give the castles’ projectiles a lower accuracy for example, when they miss, they won’t deal damage at all.

:arrow_forward: REPRODUCTION STEPS

Here’s the steps to reproduce the issue:

  1. Mod a unit’s secondary projectiles to have 0% accuracy (idealy do it with the castle and it’s projectiles cst)
  2. In the Scenario Editor put a Castle somewhere and near that an enemy Siege Ram

As the castle now begins to shoot at the ram, you will see that it only loses 1 or 2 hp per volley. The reason for the castle sometimes dealing 2 damage is that 0% accuracy units do sometimes deal damage, so one of the secondary projectiles DOES sometimes hit.