How should Civilizations be designed by AoE4?
AoE 2 had an interesting concept for the factions. How should it logically be advanced and evolve?
So far AoE2 had lot of regular units like 15 or 20, that could be trained by every faction and 1 or 2 faction specific units.
It did have by AoE2 some disadvantages with the design.
-All factions looked in combat extremely similar, because they were not only using same unit, units did look the same
-some factions made no sense gameplay/history wise like china, it did not have many gun powder units.
-its odd to have a lot of regular units not trainable or upgradable, so by one faction you can go 4 levels of upgrades by other just 2 or that unit isn’t at all in the rooster.
We know we are getting Britons and Mongols. Both factions did look quite differently in the trailer.
So the age for factions is clearly Middle Age.
So how logically to continue?
In my opinion best approach would be this:
-Increase the available types of the units, for the regular and faction specific units.
–show in game how advanced the unit can get. You could only see next update once you did reach the age, so why not simply show already by the Barack all the upcoming options to upgrade the unit?
honestly I pick faction for fun and cant remember by each unit what will come for it next age.