How should Civilizations be designed by AoE4?

I am not exactly sure as to what you are referring to by the word “impression”. However, most units, even when on the field, look quite similar to their “NON-upgraded unit”.

If you want to see a “unit-line” which looks really unique. Then just look at the AoE 2 “militia-line”. Although almost ALL the units and their “unit-line” look quite unique, especially after being upgraded. The “militia-line” due to it being the “longest line”, by having 5 different units; Is the most apt comparison.

However, AoE 3 (original), units and their “unit-lines”, are not quite as differentiated in their design; Most specifically, in the case of a unit’s “unit-line”. Whereby quite a few, only have their name and statistics changed, and NOT their ACTUAL appearance.

Simply put; Most players do not have the time to check the name of an enemy unit while playing; Thus a “visual confirmation” IS required, most notably in the form of changing the actual appearance of the unit after the unit has been upgraded.

Also simplifying the way in which the statistics are shown for each unit would be quite helpful. Or at least a section “inside the game” which explains what each symbol represents when looking at your unit’s specific attack/defense/range/damage. Because the current AoE 3, is simply way to confusing. :smiley:

How about such unit icons like by supreme commander, where you have triangles and squares for ground and air units.

+1
I think for AoE4 it would be best to extend it for other units too,
this is very awesome and unique concept.

MilitiaIcon MilitiaManAtArmsIcon Man-at-ArmsLongswordsManIcon Long Swordsman2HandedswordsmanIcon Two-Handed Swordsman ChampionIcon Champion

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For Example Crossbow

Bow

Cold Weapons

Mace and Axes




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I am not sure, as to exactly how that would work. Since the “militia-line” are not exactly unique; Almost all unit’s in AoE 2 originla/HD/DE belong to a “unit-line”. The only difference is that the “militia-line”, has the “most upgrades”, in terms of upgrading a specific unit.

Pikemon, crossbow men, knights, scouts, these are all different lines with upgrades that make them look different. However, the have less upgrades than the “militia-line” upgrades. :smiley:

Then we have to agree to disagree because I, as an age insider prefer everything of aoe3 over aoe2.

You can stay at that one step backwards. I am one step ahead of you and playing aoe3 more often than i open aoe2. Now i am ready to take one step forward with aoe4.

I doubt AoE3 was a step forwards.

Ok lets compare land units 19 of AoE2 vs 13 AOE3 for faction design.

|Militiaavailable80x84|→|Manatarmsavailable80x84|→|Longswordsmanavailable80x84|→|Twohandedswordsmanavailable80x84|→|Championavailable80x84|
| — | — | — | — | — | — | — | — | — | — | — | — | — |
|||Spearmanavailable80x84|→|
|||Archeravailable80x84|→|Crossbowmanavailable80x84|→|Arbalesterunavailable80x84|
| — | — | — | — | — | — | — | — | — |
|||Skirmisheravailable80x84|→|Eliteskirmisherunavailable80x84||Handcannoneeravailable80x84|
|||||Cavalryarcheravailable80x84|→|Heavycavalryarcheravailable80x84|
Scoutcavalryavailable80x84Lightcavalryavailable80x84Hussaravailable80x84
Bloodlinesavailable80x84 Knightavailable80x84Cavalieravailable80x84Paladinunavailable80x84
Camelrideravailable80x84Heavycamelrideravailable80x84
Batteringramavailable80x84Cappedramavailable80x84Siegeramavailable80x84
Mangonelavailable80x84Onagerunavailable80x84Siegeonagerunavailable80x84
Scorpionavailable80x84Heavyscorpionavailable80x84
Siegetoweravailable80x84 Bombardcannonavailable80x84
Janissaryavailable80x84Elitejanissaryavailable80x84
Petardavailable80x84 Trebuchetavailable80x84
Monkavailable80x84 Villageravailable80x84 Tradecartavailable80x84

AoE3

Artillery

Stable

Barracks

Janissary

Town Center [image]

Settler

Mosque

The issue, I see for AOE3, its just gives the impression not only to have less units, but also to have less upgrades, and to have less strategies.

Why shouldn’t they have access to more units?
Light Cavalry, Camel riders are missing.

Militia, Spearman, Archer and Skirmisher are missing,
wow its like not have access to very basic units.

I understand, they make with some kind of work arounds, but still based on this faction, its just doesn’t feel like a complete game.

Lol. I do not actually understand what you mean by that. But sure, whatever you say. :smiley:

Personally, i play AoE 1, 2, and 3, all the original/HD/DE and even Beta vraiants i have played so far. I also continue to play AoE, 1, 2, and 3, even to this day. :smiley:

nope, mongol and turkish archery had methods and different equipments to use against chinese crossbows so they did not need to use or develop a weapon as such.

Also just one example, countering ranged infantry.
AoE2 Turks have Skirmisher for Food 25 Wood 35
AoE3 Ottomans have Abus Gun Food 50 Coin 100

I think it’s not good to replace units and what speaks again having simply both units?

That’s where I think AoE4 should not repeat AoE3 mistake of taking units away, just to make “different faction impression”. Also, I would like to see there more upgrades for Skirmisher to Elite Skirmisher.

The feeling should be of an extended tech tree, not a cut one.

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This is not something that can be compared exactly. It is like comparing “the same size” apples to oranges. Whereas You would be attempting to compare a “smaler” apple", to qa “larger” apple.

The fact is, the units for AoE 3 (for each individual civilization), are more different and unique. Which is more like StarCraft 2, than AoE 2.

AoE 2. Has more units “overall”, since it has more civilizations. However, most units are the same for each civilization.

The actual “difference”, for the units. Is that, “each member of a specific unit-line”, ARE NOT “differentiated” enough. That makes it impossible to “immediately” tell, which “level” of a specific unit, you are “actually” fighting. Unless you specifically click on the actual unit. Which is quite tedious, and time consuming; Which is therefore, impractical for actual gameplay usage. :smiley:

I don’t know what you were able to compare by looking at the units counts. Some in aoe2 are not even historically accurate. Imagine winning a game using knights as “turks”. Or camels do not exist in any part of ottoman military units. Skirmishers in aoe2 are basically avelin throwers. It makes sense not to have such unit in a game that does not include middle age as an era.

Well one game from Adam Isgreen had a cool concept.

Units that were upgraded got different armour colours,
from silver/metalic to golden and weapons were more shiny.
Also bigger Units got very nice new painting.


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Ottoman did use camels

Why didn’t they simply get appropriate trooper units for games age?

Blockquote
“They do not get an extra credit for a different faction, if the actual gameplay result is a broken faction.”

Would be basically feedback of last 20 decades.

That’s actually a big thing, to have the feeling the faction you do play does miss a unit, tech, ability especially if they do exist by other factions. You do not get the feeling to play unique faction, rather a broken faction. Countless times people come to a conclusion by RTS games, the game did not give the appropriate tools to play it.

We had in last years an abundant example for such RTS games, and maybe it’s about time, especially after their last games flopped, to think about the concept what does actually make a faction unique, that’s obviously not making huge gaps in tech-tree and missing appropriate countering units.

Again, ottoman military system did not have a unit that include or revolve around camels.

There are more units such as cebeci, deli, kemankesh etc. At that point i agree with you, some of those units could be included for more strategies. But in aoe3 as an ottoman player i dont feel i miss any kind of units to counter any kind of units. I dont know where you get that feeling from.

Im a turk,and many people think
Ottoman army=janissaries
It is completely wrong

Accroding to Gábor Ágoston,Janissariy army size of
1.000 (1363),
7,841 (1484),
13,599 (1574),
67,729 (1699).
And david nicolle says;
In 1475,size of janissaries was 6k
And size of sipahi army was 40k
Ottoman_Mamluk_horseman_circa_1550


Sipahi

Look at Suleiman I’s(Magnificent) army(1520-1566)
Gábor Ágoston says about size of janissaries
In 1530 8k
In 1547 12k
In 1574 14k
Some sources says army of the Suleiman I had 166k sipahi
So what is the problem with win a game with knights as turks?
Sipahis are basically Ottoman Knights

They weren’t main ottoman unit.deli army were yes.they were ottoman hussars.
ottoman army like to this(suleiman i’s army)
Sipahis 150k
Deli/Akincis(light cav,hussar) 50k
Azaps 20k
Janissaries 10k
Others 15k

In 17th century
Sipahis 90k
Janissaries 50k
Azaps 10k
And deli/akinci 3-5k
deli/akincis were responsible for defending borders.
In 1595(Battle of Călugăreni),50k akinci army defeated.And ottomans dedicated to remove akincis.

So in medieval age ottoman army’s main unit was sipahis/heavy cav.
In 17th-18th century main unit was janissaries.

To Note: The Ottoman civ is the least diverse of all Civs in AoE3.
Your post did not include;
Native Units,
Outlaw units
Mercenaries
& various card shipments.

If all civs in AoE3 were like the Ottomen, I’d agree with you.
Personally, I prefer the Germans.
I wish for AoE IV to enable full army lineup for every civ. Unless they have 1 unit that can fill the void of +1 extra.
I personally think the black sheep Ottoman lack a Light Cav unit in Age II.

Main unit of ottoman empire was janissaries for the most of the time untill the unit was corrupted in 19th century. Quantity of units doesnt make them more or less important unit of the empire. Janissary was an elite unit that was directly linked to the sultan. While sipahi were cavalry units that were positioned around the land. They basically act as police force, considering the size of the land it is expectablr to have larger ammount of sipahis. And this also shows the huge difference between knights, which is an elite unit, that act as general in battles. While sipahis are not elite force. By the way they are included in aoe3 which was a shipment unit. Ottoman battle tactics were based on speed (with akinci, deli) or fire power (with janissaries, abus gun, humbaraci etc). So if you asked what was the most important unit in ottoman empire, the answer without a doubt is janissary.