Em, guys is it really true they plan to release just "different " 6 factions and more will be DLCs?
Man that’s sounds like we are rather getting Age of Empires Online 2, then Age of Empires 4.
Age of Empires Online main problem was, it looked lazy. Basically guys in blue vs guys in red T-shirts, it was technically possible to make way better game, but the core idea to make factions different and sell skins, killed factions. We could have had instead a game where units would have been not only recognizable, but also look better.
If you play AoE2, its very clear who is Spearman and that he does “evolve” into Pikeman.
its very clear who is Archer and that he does “evolve” into Crossbowman.
And most importantly, its very clearly how both units interact vs each other.
The point of Age of Empires was to have different Ages, not different factions, especially this specialization did lead to a very strong, valuable and reliable core gameplay. As you had to design lot of factions for different perks of unit types and economy, it did maintain to keep them all playable from casual player till competitive.
A game for anybody, interested in history, strategical tactical battles and base build.
I really don’t like the idea to see it, again,
to be turned into something that doesn’t carry on the spirit of the series.
How is even possible to make “different” factions for historical game, without to mess up the entire gameplay?
We have seen dozens of dead games, that did even fail with freedom of Sci-fi or fantasy setting.
In the past, we did fight with basically the same and similar weapons and technologies.
The only visible difference was colours on uniforms and emblems, you can’t make out of it DLCs.
If AoE4 wants to have a slight chance to succeed,
it should rather take a more realistic approach for its design.
What is actually possible to make, that people would like.