2 years ago I mad a thread about How to add the AoE1 civilsiations to AoE2 for unranked but that was before the release of Chronicles and 3 Kingdoms, things have changed since then.
Why?
Currently the Age of Empires 1 (Return of Rome) content uses a different Dateset that is loaded when you click on the RoR tab in the main Menu. Chronicles on the other had uses the same Dataset as AoE2 so there is no loading screen and all the AoE2 content is available in Chronicles and vice versa.
This makes Chronicles a lot more convenient to use. You can even mix in AoE2 civilisations if you want to.
You want to recreate the Celtic invasion of Ancient Greece? Just use the AoE2 Celts!
You need some Scythian units for your Hunnic campaign? Just use the Chronicles units!
Especially with Chronicles the argument that AoE1 covers a different time period and the content would be out of place in AoE2 doesn’t make sense anymore. Chronicles civs, units and buildings are the same time period as AoE1 ones.
How?
It will be a new tab in the main menu. The civilisations are added the the AoE2 Dataset and mostly use reskinned AoE2 and Chronicles units. In some case the Chronicles skins are used.
Of course those civilisations would not be available in ranked, neither against normal AoE2 civilisations now Chronicles civilisations.
Buildings and Units
Economic
Town Centre
- Same as AoE2/Chronicles.
- Return of Rome Villager skins
Granary
- Replaces Mill
- Costs 120 Wood
- 3x3 Size
- Researches Farm, Wall and Tower upgrades
- Drop of for all Food
Storage Pit
- Replaces Mining Camp, Lumber Camp and Blacksmith
- Cost 120 Wood
- 3x3 Size
- Researchers Blacksmith, Wood, Gold and Stone upgrades
- Drop of for Gold, Stone, Wood and Meat (same as Mule Cart)
House
Same as AoE2. Provides 5 population, not 4.
Farm
Same as AoE2.
Market
- Same as AoE2
- No Economic Technologies
- Return of Rome Trade Cart appearance
Port
- Same as Chronicles but no free Lembos
- Return or Rome Fishing Boat/Ship skin
- Return of Rome Light/Heavy Transport Ship skin
- Return of Rome Trade Boat/Ship skin
Military
Barracks
Clubman Line
- Based on Milita Line
- Clubman → Short Swordsman → Broad Swordsman → Long Swordsman →Legionary
- Cost: 50 Good 15 Gold (-5 Gold compared to AoE2)
- All other stats the same as AoE2
Spearman Line
- Same as Chronicles
- Spearman → Guardsman → Elite Guardsman
Slinger
- Same as Skirmisher but Infantry and Archer armour class
- Has Elite Slinger Upgrade in Bronze Age (Castle Age)
Technologies
- Arson
- Gambeson (Renamed to Tower Shields or something)
- Squires (Renamed to Baggage Carriers)
- Logistics (Barracks Units (excluding Condottiero) cost 0.5 population)
Summery
The biggest difference compared to AoE2 is that the Skirmisher is trainer in the Barracks and that Barracks units only cost 0.5 population.
Archery Range
Bowman Line
- Same as Archer Line
- Bowman → Improved Bowman → Composite Bowman
Horse Archer Line
- Same as Cavalry Archer
- Horse Archer → Heavy Horse Archer
Elephant Archer Line
- Same as in AoE2
- Does not replace the Horse Archer Line
- New skin for Elite Elephant Archer
Chariot Archer
There are many options so I’m not sure what would be best
- Trash Archer Line (hard to balance)
- Ratha clone
- Completely new unit that has some new unique purpose
Technologies
- Parthian Tactics
- Thumb Ring
Summery
The biggest difference to AoE2 is that the Skirmisher is not available at the Archery Range. Also Elephant and Horse Archers are available at the same time.
Stable
Scout Line
- Same as Chronicles
- AoE1 Scout Skin replaces the Scout Cavalry skin
- Light Cavalry and Raider have the same skin as Chronicles
Cavalry Line
- Based on Knight Line
- Cavalry → Heavy Cavalry → Cataphract
- Cost: 70 Food 80 Gold (+10 Food and +5 Gold compared to Knight Line)
- +5/+6/+7 vs. Infantry
War Elephant Line
- Same as Battle Elephant from AoE2
- War Elephant → Armoured Elephant
Camel Rider
- Same as AoE2
- New skin for Heavy Camel Rider
Chariot Line
There are many options so I’m not sure what would be best
- Trash Unit similar to Scout Cavalry Line
- Ratha clone
- Chronicles War Chariot clone
Technologies
- Bloodlines (renamed to Nobility)
- No Husbandry
Summery
The biggest difference compared to AoE2 is that the Cavalry Line is worse then the Knight Line in most matchups.
Siege Workshop
Battering Ram Line
- Same as Chronicles
Ballista Line
- Same as Scorpion Line
- Ballista → Helepolis
Stone Thrower Line
- Same as Mangonel Line
- Stone Thrower → Catapult → Heavy Catapult
- Does not have the extra projectiles that only do 1 damage
Summery
This building is the most similar to AoE2 of all the Military buildings. No Bombard Cannon though.
Siege Tower
- Same as Chronicles
Shipyard
- Same as Chronicles
- No Return of Rome skins because the Chronicles skins look so similar
Academy
- Replaces Castle
- Does not have an attack
- Does not cost Stone
- Costs 200 Wood
Hoplite Line
- Based on Chronicles Hoplite Line
- Replaces Unique Unit
- Hoplite → Phalangite → Centurion
- 60 Food 30 Gold (+5 Food compared to Chronicles)
- +5/+6/+7 Infantry Armour class (negate bonus damage from Cavalry Line)
- Centurion +10 HP, +2 Attack and +1/+1 max armour from Aura (same as Spartan UT)
Palintonon
- Same as Chronicles
Technologies
- Conscription
- Sappers
- Spies/Treason
Summery
Does host the Castle Technologies and the Hoplite Line but doesn’t have defensive benefits. Also does not have unique units or Technologies, for now.
Other buildings
Government Centre
- Same as the Academy from Chronicles (AoE2 University)
Temple
- Same as Chronicles
- Priest instead of Priestess
Watch Tower Line
- Same as AoE2/Chronicles
- Watch Tower → Sentry Tower → Guard Tower
Ballista Tower
- Replaces Bombard Tower
- 50 Gold 125 Stone (-50 Gold compared to Bombard Tower)
- Does have the same attack as Heavy Scorpion
- Benefits from Heated Shot, Ballistics and Archer Blacksmith Upgrades
- Does not benefit from Arrow Slits
Wall Line
- Same as Chronicles
- Stone Wall → Fortified Wall
Palisade
- Same as Chronicles
Gates
- Same as Chronicles
Outpost
- Same as Chronicles
Game Start
Same start as AoE2 but without a Scout. This will make the start a little slower.
Maps made for this game mode start without Sheep but extra Hunt and Berries.
Overall comparison to AoE2/Chronicles Civilisations
They are mostly the same strength as Chronicles civilisations. Cavalry is a little weaker, Infantry is a little better and Archers are pretty much the same.
The main difference is the leak of scouting in the beginning and the leak of a Castle for Midgame defence.
Unique Units and Technologies
The game mode would of course be more fun with Unique Units and Technologies but they wouldn’t be necessary. Or course the balance would be very different with those being available.
Architecture
AoE1 buildings have a different visual scale compared to AoE2. Technically many buildings like houses (2x2), military buildings (3x3) or temples (3x3) are the same size as AoE2 but they visually use up more space on those tiles. Some buildings like Town Centres (4x4 vs. 3x3) are also just bigger.
This means the Architecture Sets need to be reworked and/or use parts of the Chronicles Architecture Sets.
First step
How about start by porting over the AoE1/RoR land units as scenario editor assets to Chronicles. This way we have more units to play with without them having to make a single new sprite.
They can just copy AoE2/Chronicles unit stats, mostly the same way I mentioned earlier.
Some ideas though:
- Legionary = Legionary (AoE2)
- Cataphract = Elite Cataphract (AoE2)
- Chariot (Archer) = Elite Rahta with the ability to switch between both versions.
- Scythe Chariot = Elite War Chariot (Chronicles)
We already have the Priest and the Broad Swordsman (as Heavy Swordsman) in AoE2, 30 units to go.