How to against england rush in this map(Cliff edge) as a tc boom civ?

YCWZ508T9~1L(53(COD3WM
ram:200 wood
TC:5 range
longbow:7 range
and this map usually hard to use horse to stop england units line

The change of reducing shooting range of non-capital TCs from 7 to 5 tiles, is an issue, which many (including pros like Beasty) have criticized after just reading the patchnotes.
It was a change, which made it incredibly hard to defend archers, especially against longbows, as you have alrighty pointed out.
Imo, this change has to be reverted. TC-meta can be adjusted in many other ways, this was most definitely the wrong approach.
The English faction received an indirect massive buff through that non-thoughtful change and as a result is now one of the top civs in 1v1.
Especially passive-early civs, which wanna boom and/or build many tcs, suffer against longbow-harrassment from the council-hall.
A good example is abbassid.
A conqueror 1 English player can quite easily beat a conqueror 2/3 Abbassid player, which otherwise would be pretty much out of his league, in an even matchup of civs.
Funny enough, English is the only civ, which destroys Ottomans in higher elo, because of the early ranged harrass into semi fast castle, which doesn’t have much of a response.

To your question:
What you can try is, building early outposts, which by default have 6 range, when you garrison military units or villagers.
If you equip your outpost with arrowslits, it gets additional firepower and most importantly, 7 range.
So longbows won’t outrange it anymore and will receive shots from the outpost, whenever they try and get snipe your units/villagers.
THe outpost itself grants you a huge line of sight on top, which give acts as an early-warning system when the longbows approach your weak point.
Try and build 1 or 2 in key-spots, where you expect them to come through, towards your base.
If needed, you can always upgrade the outpost with “fortifications”, if you smell a ram push coming in.
An outpost with fortifications and arrowslits works wonders against a spearmen/longbow push.
Try and garrison melee units into the outposts, to grant shooting-power to the outpost.
Keep your archers at the outpost or slightly behind, to shoot under protection.
Only if a ram tries to take down the outpost, ungarrison your melee units and quickly destroy the ram under outpost-protection.
If you can arrowslits, it will massacre the longbows, which are tying to snipe your units.

Furthermore:
Scouting helps tons!
Try and keep your scout circling around the frontside of the enemy base, once hes about to get to feudal age.
If you can find out what military buildings he’s constructing and what units are spawning in his base, you can prepare your defenses accordingly, as good as possible.
You can also keep your scout patrolling infront of your base, to see enemy longbows approach early.
In very early Feudal age, when longbow numbers are very low, the scout can take quite a few arrows without dying and if you react quickly, you can retreat it usually.
The scout has 110hp and longbows have 6dmg.
That means he can take 18 shots, dies after 19.
Even if the enemy has 6 longbows, you can take 3 salves and get away.

If you see a dark-age or very early feudal mill being built for the English (potential wheelbarrow and 50w spent on mill), you have a little bit more time until he ages and harrasses you.
Also, check how many villagers he uses on his landmark to age.
The more villagers, the more likely it is that he’ll try and rush out a few longbows to your base ASAP.

Also, walls help a lot.
If you find choke-points, where you expect the English to harrass you from, try and build small lines of walls in late dark-age or early-feudal, before the English can bring the first longbow there.
This helps wonders, especially when you connect the walls to forests or cliffs.
Sometimes it helps to just pull a small wall at an angle of your base, so the incoming enemy units have to pass a choke-point, where they have to run through tc fire.
Even if the wall gets broken down, it gives you a good buffer of time to react and save your precious villagers or units.
Unless the enemy has lots of spearmen, he’ll most likely have to build a blacksmith, research siege engineering and build a ram, in order to break down the wall.

I hope, I could help you a little.