Counter strike is. Every game that is succsesful is.
Which statistics.
This game made several mistakes. It is making the same mistakes all RTS games are making so obviously it is dying as of other RTS games. The fact that the game still is alive means to me that the fort patch was good.
Dont really believe you, I am 100% sure that not all weapons are equally played in counter strike tournaments compared to the average use in casual play.
Im sure all the advance tricks and mechanics people pull off in counter strike are not the things the average joe is doing in his game night with his friends.
We can go into deep specifics of any particular game you want, i assure you theres no game where the vast majority of pro players dont simply pick the current “strongest” or “meta”.
Going from game like pokemon you see a trend of certain pokemon being played with sucess and some never seeing the light of day to any RPG where certain ablities simply outclass its other choice, to any fighting game where certain characters are simply better than others, to MOBAS where theres come heros/champions you see frequently in worlds and some you dont see at all from their vast roaster.
Even in RTS, some civs see more play than others, some units see more use than others.
When theres money on the line what i find fun tends to be placed on the back in favor of what wins. So no, i dont buy this “sucessful games do”
Any aom game statistics, the player count is kinda steady there was no sudden shift from the for patch neither in favor o against. It kept going similar t how it was before. The only times player count has spiked are with the DLCs.
Certainly, it made several mistakes. That being said, rts is a niche game, it doesnt have the importance it once did, like several other genres. In the furute FPS which shine now will also fade back, trends change.
As i said I don’t know if it was bad or good. My elo is way less for it to affect me.
You can easily do what they are doing in mid elo. But that is just another thing that boils down to: CS is easier. Hence the topic I created.
If I remember correctly the fort patch did bring another spike. And the bleeding got slower which I can see of the graph. I can’t prove it cause i don’t know statistics but I think It is kind of evident from the graph.
This is my main problem. The problem isn’t with RTS. It is with how people are designing them. The old formula was good but it had it’s flaws, The devs are refusing to fix those flaws.
Im sure they could, but they dont. And that applies everywhere. Aom is no micro heavy. The strats people at tournament do you can replicate at any level (i mean build orders are that to some extent).
Its the usual spike all patches have then the player drop same as the other patches. We didnt really Hit a significant rise or de line in players with it.
I get that, but the genre itself paces different to more fast packed games which are currently the norm. For aom to “adapt” to younger audience it would have to speed up not slow down and simple it out. But it would requiere redisigning the whole game and you would be removing the aspects the current playerbase miles about it.