As someone who studied maths… I havent seen any logical argumentation being used actually.
But back to the topic.
After watching some of the TTL games my point of “Heavy Cavalry falling of in the lategame” still holds. I’ve seen games where the Halberdier switch basically completely stopped heavy cav in the lategame.
There are a lot of different reasons for that.
One ofc that the heavy cav has this high gold cost.
But also more subtile ones, like with growing Army sizes mobility becomes less and less valueable as there is just less free territory to cover and outmanouver the opponent.
But also, as the games become more macro intneisve the hussars can raid basically as efficient as heavy cav with way less investment. The sheer power of the units becomes actually less impactful for raiding units as long as they just get to where you want them.
So there are a lot of factors involved why the cavaliers are so often falling of. The Paladin is a totally different type of upgrade. It’s actually basically some type of “Button” that allows you one big last push to overwhealm the enemy forces and then #### ### to death.
It’s a totally different style to the typical usage of heavy cavalry, a brute force method.
And ofc the fall-of of the Cavalier against the Halbs is partially because of the Paladin. If Paladins weren’t as strong against the Halb/Arb combo, Halbs wouldn’t need to be as strong and therefore Cavalier wouldn’t fall of as heavily.
That’s why I think a change to the ressource distribution of the Knights, making them less gold intensive but more heavy on food can reduce the early castle age powerspike while at the same time make the unit more usable even in the very lategame.
The TTl also showed a lot of the strengths of Knights in the midgame. I saw a lot of Knight play even from archer civs like Japanese. Whilst it’s not that uncommon to see Knights as Skirm counters, in this tourney they are often more than that.
For me it’s clear that Knights are currently too dominant in the meta and would potentially even way more, especially in the tournaments, if there weren’t these opressing Camel civs.
And also therfore still my pledge to change camels. I personally would make them more of agenearlist than a Knight counter (and increase the Gold cost). But there is theoretically also the other way areound and make Camels even weaker against everything but Knights but reducing the Gold ratio.
Both are fine, but the current camel design of sitting somewhere “in between” that makes it super hard to find solutions against the top camel civs with the Cavalry (Archer) civs.