As it stands. Stirrups increases attack rate of cavalry by +33%
However given that Bulgarians has no real eco bonus or even crossbow upgrade (free maa can only do so much, -50 stone tc is situationally good but not top tier, and you still need a castle for stirrups anyway)
Also despite having FU Siege Ram, FU Siege Onager and FU heavy scorpion but no BBC. They dont get any bonus for them. Other civs that have this kind of siege tech tree: celts, slavs, mongols and i guess ethiopians (the latter gets bbc though) have a siege bonus in form of either a civ bonus or an imp ut (or both if celts).
Relying on Konniks entirely isnt always ideal. And that +1 PA paladin get over cavalier doesn’t offset it attacking 33% faster.
There are some situations paladin is better and given that I’ve pointed out Bulgarians weak points. How would you give paladin back without making them too OP?
Stirrup paladin in its current state is out of the question. That puts their attack rate from 1.9 to 1.425 which is a big yikes. But if Paladin were to say go from 1.9 to 1.7 or 1.65 at most then that could be reasonable.
Hussar and Konnik damage would remain unchanged but Knights and Cavaliers would be a bit slower in comparison to attack rate if paladin was given back.
On the topic of bulgarian changes. One idea I liked is siege workshop techs cost 25% - 50% less.
Bulgarians have a hard time against most match up like teutons and chinese and other powerful arb / camel / halb civs and I just want to see them being brought in line more.
Again if any of this sounds ridiculous that’s fair enough but I think it would at least give bulgarians an edge vs other paladin civs out there.
Reminder that Bagain 2h is not always a better champion (esp vs range units) which is where bulgarians seem to struggle most. Their elite skirms even miss final armour.
Civ with no real eco bonus and falls off fast after its free man at arms thanks to no good followup
Struggles vs archers esp with current pathing
Actually has good siege but rarely gets to it
Relies mostly on krepost and konniks
Struggles vs most other cavalry civs and infantry civs (especially ones with better economy bonuses)
Only asking for small tweaks to get them more in line without changing their civ identity too much