My point is usually in feudal, spears not only fight better against knights than MAA, but they also require much less resources, and usually I can pull off gold relatively early to give one less place to raid.
The big issue IMO with garrisoning rams is ungarrisoning is so unwieldy.
Tbh in 3s or 4s I try to get imp ~15 minutes and then I the equivalent of have 5 TCs, 4 of which produce 1/4 cost villss.
1 villager → build one house, then mining camp (this villager go to gold)
1 prelate go to food !!!First training!!!
3 villager go to gold
When need house, 1 lumberjack build this then go to wood.
6 villager go to wood
(So far i have 5 food villager with prelate, 4 gold villager and max 6 wood villager)
If i have enough resources to age change, 2 gold villager go to build Meinwerk landmark then go to gold mining.
villager training (to sum 18) to food.
In dark age i build 2 baracks with 1 lumberjack villager.
In Meinwerk landmark research siege tech then to maa shild.
As soon as it is build two baracks, push maa.
Onestly, with swabia, I don’t see the need of adding more TC.
Unless you mean that with swabia it’s like having 5 TCs.
But anyway, yeah, HRE is a beast, they have great spears, the HCs are available as soon as you hit imp with few to non upgrades needed, and then you can spam castles and fortifications to defend yourself.
Still, it was fun, I just need to perfect my starting through.
The way I did it was:
4 vills on food
queue a prelate and then vills
1 vill to gold, and the other to house and then gold
prelate to food
2 more vills on food
1 more on gold
2 on wood
then keep adding vills to either gold or food, and 1 more on wood
build the landmarks with the gold vills and prelate, all new vills on gold
Yeah, I felt it too that I could do it faster…
Maybe I should have a bit more vills on wood, to add a market to better balance the eco. Or maybe I need less spears, and just train them only when needed.
I was also fortunate with the map, since I had the back gold, 2 wood lines, and of course the sheeps under the effect of the chapel, and then I used the scout to bring there deers.
No it only does the resource collection buff to villagers.
The first thing i tested with HRE was if ur Units would get buffed in the aachen chapel radius after u get the army inspiring upgrade. But this doesnt work too. But I dont know if this should even work.
They fix would be a big step for the army composition.
it is catastrophic vs China if u want to counter there siege with cuverins but u cant protect ur siege from firelancers. And if ur try to use ur Maa u will see how much there explotion AoE makes even vs high armored not siege units.
Mixed in Landsknechte would be more effectiv too because they dont need to eat the Knightcharge anymore.
Im so hoping they will fix that today and missed it in the patchnotes lol …