This is a thread where we can share our ideas for the upcoming new civilisations. Ofc nobody should get upset if their ideas aren’t reflected in the released DLC. It’s just for fun, to collect some ideas how the new civs could look like.
In my design I would add a new “Chasqui” Scout to Incas, Tupi and Mapuche. Muisca would get the Eagle. Incas would get the bonus of “Chasqui move 10 % faster”. Mayans would lose El Dorado and the Elite Eagle Warrior upgrade. Instead they would get a tech that makes their Eagles a trash unit. This is because in my design of Muisca THEY now get the 100 HP El Dorado Eagles.
Muisca
Straggler Trees yield 40 % additional Food
Feudal tech in the Barracks: Supplies - Infantry Units + 15 HP
Siege Units deal +20 % damage
Castle age UT - Gold Mines last 30 % longer
Imperial age UT El Dorado - Eagles +25 HP
UU: - fast attacking Skirmisher unit with good bonus against Archers, some against Infantry, but lower Pierce Armor
TB: Skirmishers +1 PA per age
Tech Tree: Miss ofc all Cavalry + Gunpowder, also Bracer, various Monk techs including Redemption, building upgrades, conscription etc.
Tupi
Builders and Repairers refund 25 % of the spent ressources
Castles provide a continouus Wood Trickle (60 W/Minute)
Monks regenerate HP (150 /Minute) while converting and gain max HP (+10) per successfull conversion
Castle age UT - Gives Shrivamsha and Pagoda Shield to Infantry (4/2)
Imperial age UT - Archer Line deals Bonus Damage against Siege Units (+3)
UU: Poison Archer - deals good damage against all types of living Units over time (not Siege/Buildings!)
TB: Relics generate Wood in addition to Gold
Tech Tree: Miss ofc all cavalry + gunpowder, Heavy Plow, Blast Furnace, Architecture, Hoardings, Fortified Wall, Siege Engineers, Illumination
Mapuche
Receive +225 Stone on age up
Houses can be upgraded to Markets (175 W)
Chasqui +1 Attack per age
Monks conversion benefits from elevation bonus
Castle age UT - Cavalry units cost -35 F
Imperial age UT - Get access to lategame units and technologies (Elite Xolotl (+50 HP, +2 atk, +1 PA), Hand Cannoneer, Bombard Cannon)
UU - Food intensive durable Cavalry unit that resists conversion and bonus damage, but less Speed and Armor than Xolotl
TB: selling (and sending) Stone doesn’t cost a fee
Tech tree: Get basically everything except Bloodlines, Cav Archers, Hussar, though ofc as mentioned some techs are locked behind the Imperial UT
Chasqui Scout possible design:
| Name | Chasqui Scout (D) | Chasqui Scout (F) | Chasqui Scout (C) | Chasqui Warrior | Elite Chasqui Warrior |
|---|---|---|---|---|---|
| Armor Class | Infantry | Infantry | Infantry | Infantry | Infantry |
| Armor Class | Shock Infantry | Shock Infantry | Shock Infantry | Shock Infantry | Shock Infantry |
| Produced at | Barracks | Barracks | Barracks | Barracks | Barracks |
| Production Time | - | 30 s | 30 s | 24 s | 24 s |
| Production Cost | 50 F, 25 W | 50 F, 25 W | 50 F, 25 W | 50 F, 25 W | 50 F, 25 W |
| HP | 45 | 45 | 50 | 50 | 60 |
| Speed | 1,2 | 1,2 | 1,2 | 1,35 | 1,35 |
| ROF | 2 | 2 | 2 | 2 | 2 |
| Attack | 3 Melee | 5 Melee | 5 Melee | 6 Melee | 6 Melee |
| Atk Bonus | 6 vs Monks | 6 vs Monks | 6 vs Monks | 8 vs Monks | 8 vs Monks |
| Atk Bonus | 3 vs Siege Weapon | 3 vs Siege Weapon | 3 vs Siege Weapon | 3 vs Siege Weapon | 3 vs Siege Weapon |
| Atk Bonus | 2 vs Skirmisher | 2 vs Skirmisher | 2 vs Skirmisher | 5 vs Skirmisher | 5 vs Skirmisher |
| Range | - | - | - | - | - |
| Accuracy | - | - | - | - | - |
| Melee Armor | 0 | 0 | 0 | 0 | 0 |
| Pierce Armor | 2 | 2 | 2 | 3 | 3 |
| Benefits from | Infantry Upgrades | Infantry Upgrades | Infantry Upgrades | Infantry Upgrades | Infantry Upgrades |
(All my civs have very early eco Bonusses, Tupi probably the most general one that comes really to shine in the midgame. They have various builds and tools available to deal with almost all situations. But they also have exploitable weaknesses, weak timings or subotimal bonusses for the midgame that can allow opponents to take over initiative. Mapuche is possibly a “problematic” design with getting 225 Stone in Feudal, as it can be used for a super strong initial tower rush. However they will also fall behind very fast when this isn’t successfull. Ofc the idea behind that bonus is to make a super fast castle drop build with them, so they get also early access to their UU Cavalry.)