The civs mentioned in this thread are Cumans and Magyars. The reason for the thoughts are that Cumans settled in Europe later than the Magyars, which means that Magyars should have more “European techs” and Cumans should have more “Steppe techs”. This also modifies Goths and Berbers to some extent.
What’s wrong with the current scenario?
→ Cumans have full infantry while Magyars lack Plate Mail
→ Cumans have Siege Ram and Siege Onagers
→ Magyars have above average CA, while Cumans have below average CA
Magyars:
Tech tree -
Archery Range - same
Barracks - same, Supplies absent
Stable - same as current, SL may or may not be present
Blacksmith - miss Ring Archer Armor
Siege Workshop - SR, Scorpion, Siege Engineers, SO may or may not be present
UU - Magyar Huszar (stats same as current, costs 100F, 0G)
UTs -
Steppe Ancestry (Light Cavalry and Cavalry Archer units created 100% faster) [so benefits Huszars as well]
Mercenaries - teammates can create 5 post-imperial Magyar Huszars per Castle for free (irrespective of civ which creates them and irrespective of the BS upgrades researched, the unit for any civilization will always have 14 melee attack, 3/6 armor, 1.65 speed, 105 HP, etc). These Magyar Huszars may or may not be convertible.
Civ bonuses -
Melee attack upgrades free
Hunt lasts 30% longer
Villagers have +5 attack vs animals (both boar and wolves)
Team bonus - foot archers +2 LoS
Cumans:
Tech tree -
Archery Range - same
Barracks - same
Stable - same as Persians + Steppe Lancers
Blacksmith - Missing Plate Mail, Bracer may or may not be present
Siege Workshop - same as Huns, but with Siege Engineers (effect of Mongols)
In addition to the unmentioned buildings, Cumans lack Chemistry as well. This shows the lack of science among them since they were struggling for survival. Offset by addition of recurve bow and bracer.
UU - same as current, but costs +10G
UTs -
Recurve Bow (all mounted archers +1 attack, +1 range)
Steppe Husbandry (same as Husbandry)
Civ bonuses-
Additional TC available in Feudal Age
Siege Workshop and Battering Ram available in Feudal Age
Capped Ram available in Castle Age
Barracks, Archery Ranges, Stable cost -75 wood
Team bonus- Palisade walls and gates +33% HP
Goths: Lose their hunting bonus for Magyars
Berbers: Cavalry 10% cheaper in Feudal Age in addition to current bonuses
General change: Steppe Lancers +2 (another +1 for Elite) attack vs Eagles, -1 melee attack, cost -5G.