I’d like to point out that you could say that about nearly every DLC…I suppose definitionally all but one DLC.
However where Alexander differentiates itself from some other DLCs is it seems like a sincere effort to make the best DLC possible. I know sincerity is impossible to quantify, but I think it largely explains why the chronicles DLCs, despite some salient weaknesses, have been generally very well received.
If Chronicles is your cup of tea, awesome. If it’s not, it’s still hard not to appreciate all the good stuff and hard work.
Some other DLCs…abominations that will for now be left un-named…opted for alternative strategies to compensate for their weaknesses, namely marketing speak and deceit. While I find these other DLCs objectively worse than chronicles, I also find it no surprise they were met with much controversy and dissatisfaction, when they not only released subpar products, but torched the goodwill of the community ahead of those releases.
Yeah I don’t think ornlu framed his position very well, but I think what we was getting at is, if you’re MS, and you have a finite amount of resources, and you have 100% control over what does and doesn’t get made…why do you decide to do chronicles?
Let’s take the emotion out of it, let’s all pretend it’s two years ago, and you were made head of WE. you’re given a pile of money and told to get the most bang for your buck for aoe2. What makes chronicles the best value proposition from both the artistic standpoint and the business standpoint. And I think for many of the reasons ornlu outlined, it isn’t.
If like ornlu, chronicles for you is fine but not your cup of tea, chronicles is a very expensive side quest in the history of aoe2. If you really like chronicles but you don’t have a strong preference of antiquity vs medieval setting, your preferences could have been satisfied with less investment by using existing assets and already designed civs. So only if you really like chronicles AND ALSO prefer the antiquity setting over the medieval was the extra investment worth it to you…but WE tries to satisfy those people by creating a DLC to a…medieval game???
Perhaps a standalone in the vein of sid meiers pirates or alpha centauri would have been better to try capture the antiquity RTS crowd. They could even have still added all the chronicles units into the aoe2 scenario editor.
Yes, V&V and V&V2 definitely make the extra investment and dedication into chronicles more noticeable, and that shouldn’t be the fault of chronicles.
And I think that’s the fundamental take away. About three years ago WE teased RoR. Since then, they’ve released (not including the icon packs) six DLCs, and of those I can only really consider TMR as both at least decent artistically and business wise.
IDK why RoR exists and seems to have used a lot resources for something that didn’t sell well.
Chronicles while is much more ambitious and sincere and consequently laudable, falls into a similar camp of did this justify the investment.
And then there’s V&V and V&V2…of the now 26 years of aoe2 they somehow managed to release, if you agree with steam reviews, the two worst DLCS a scant 14 months apart.
I don’t fully subscribe to the argument that this is all because shannon loftis left as studio head of WE in 2022, about a month before the release of DOI. It’s reminiscent of the great man view of history and rarely are things so cleanly attributable to the actions of a single individual. But my golly, gee whiz, that timing is very coincidental to say the least.

