No, however I’ve tried awesome build order: Clocktower into 28 bombards + towers with springald upgrade. 1vs3 easy, while my teammates where trying to kill FLs. (ofc they could win, but fear so they just did not build enough. and I always could run under my towers)
so how to buff? List of things to buf against bombards is too long.
They can increase the range and damage of anti-siege weapons against siege units. That way no change would be needed when it comes to Chinese bombards, although I think bombards in general could use some hp reduction.
The issue is if game is intended to be balanced around 1v1 then TGs should have no say to balance changes. They could rework some rules regarding the TG’s. Like wonder, sacred site timers and building HP. Then the changes wouldn’t affect 1v1 at all and focus would still be in 1v1.
For Delhi probably some buffs would be nice but every time I hear delhi player moaning that their research take too long it pops several blood veins in my head because how brokenly insane their civ bonus is and yet they want it to be even better.
I didn’t say nerf China=Racist. That just your imagination.
I just can’t really stand those keeping yelling like China this China that, that all have noting to do with game discussion. I am doubting those people’s intention. Cuz that’s all out of game topic.
Sometime it’s like when someone call nerf FL and then you see the comments like.“Ah they must pay relic to do so” " They must got hole love of this whole game" " They wants $$$$ from them" Kind like" ah I gonna blame everything on China." I haven’t see any comments like this before French get nerfed. Which really made me inquisitive on those guys intention
Sure FL , clocktower bombard is OP. If its needs to be correct it will be. I am not trying to protect those, and Not trying to protect China. I am just saying and what I saw and thought. That’s is it.
Because stuff like fire lancers and clcokwork bombard not fun to be up against. Team game fire lancers is just straight up frustrating, games are suppose to entertain people not be a source of frustration, that’s a bigger failure than unbalanced
China is not really OP at all, its just the FL and bombards that are the issue. Most civs can deal with china early on and the game is fairly balanced until the point where they can spam 12 range, unkillable bombards.
Also the issue with fire lancers seems to be because of the same bug demolition ships have which is that when they attack an unit they do full damage to all nearby units instead of that damage being reduced on nearby targets.
Also, if you are going for the big push in any game type on land map, get Compound of the Defenders so your infantry can build stone walls, gates, and towers. This landmark is a great way to keep your infantry busy and reduce the workload of your villagers.
This way you can use your MAA or whatever troops you have with elephants to build short stone walls with towers on them to secure are close to, or even sometimes in your opponents town to really pressure him, and his allies if it is a team game.
Sending about three scholars along with your army to heal damaged elephants will also increase your success rate by a great deal, so long as you micro them out of danger.
That the Chinese civ needs adjustments I agree, but no one talks about how the nest of bees is not efficient in relation to the mangonels, people want to make the Chinese civ unviable just because they got frustrated dying several times by firelancers.
Not saying that Chinese are OP based on this, but you can see how this dynamic changes once players reach a certain skill levels as players become better at dealing with early aggression. FL issue could be a matter of fixing the bug causing them to do full damage to all units that are near the one being attacked.
On the other hand, despite being fair that they have stronger units late game due to all it takes for them to get there, 12 range bombards that have almost 1k hp are just too much to deal with as they are way too effective even when up against units that were supposed to counter them.
For me this rate of 50.8% (50% ideal) at high levels is an excellent example of a good balance.
I think people forget that this game is asymmetrical, there is strength in one thing and there is weakness in another.
We can’t keep looking at the low level and saying that it’s broken just because the player doesn’t know what to do or how to defend themselves
And you say it all, to get to these points of having a cannon or even firelancers requires investment (it’s the risk), it’s an investment that the Chinese has to make while the enemy has chances to attack him.
For any animation bug fixes or gameplay improvements I agree with you
Tbh I don’t think the fire lancer changes will really impact China 1v1 very much. it’s huge in team games, but now horseman might actually counter Zhuge Nu. Sure fire lancer in 1v1 is probably dead, but they were only an option and I don’t think the civ is much worse without it (especially compared to Mongol/Rus nerfs).
Tbh the fact that HRE is strong against China, this patch might indirectly be a huge China nerf. HRE’s biggest struggle was the fact that they get run over by Mongols and to a lesser extent Rus, so HRE might be much higher on the pick rate now.
My prediction is Delhi dominates high elo, definitely top 3 civ, maybe top 1?