I assume the update was hotfix for relic exploit?

what about pathing? x20 pathing

and other crashes

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On Instagram it says the hotfix adresses Xbox graphics issue, monk walking animations and relic duplication bug

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If they have the sense of urgency and ability to fix pathing in a hotfix, we won’t have pathing issues in the first place.

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It’s not about urgency, maybe they aren’t just able to figure out how to fix it.

I second this.

#Pathingiskillingthegame

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This. The reason the pathing hasn’t been fixed yet is because there is no way to fix it.

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There actually is. It’s their lack of effort and expertise that’s cause pathing to be so bad.

I was told that they purposely did a different pathing from ground up and not using original essemble studio’s pathing.

not sure why but didnt work out too well

This is perhaps done because of some size changes. The units in original game were very small circles.

Maybe after they’ve collected enough money from selling new dlc to pay for those who handle these kinds of issues.

Pathing is a hard problem in Computer Science. Which means that an algorithm that always finds an optimal solution would have exponential time complexity, which translates to “can take way too long”. Given that the calculation needs to occur quickly (as you don’t want the game to freeze over a single unit’s movements when there are sometimes thousands of units moving around in a single game), this means using an algorithm that will sometimes settle on a suboptimal solution. Now, there may be algorithms that will normally find an optimal (or close to optimal) solution in the majority of cases and that quickly finds a valid solution in situations where the human eye would struggle. But in any case, it is not the sort of thing that should be placed in a hotfix. Hotfixes are mainly for game-breaking issues that demand an immediate fix (even if that fix is rolling back an update). And Pathing is a difficult enough calculation that a quick fix would likely only make things worse.

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Damn bro, if it was so easy why don’t you just share it on the forums? Then the devs could surely fix pathing for once and for all! You could be the hero of AoE2!

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Brother please share the code.

So you know more than the devs, who have been working consistently for years trying to fix it?

sadly thats not entirely how it works. the people who often worked on the codes early stages might not be the same one who took over, and more often in programming who took over doesn’t entirely know how it works.

another few reason I can think of is that 1. they are expanding the game and i’d assume that breaks stuff unintended and 2. the pepole who fixes the corer engine stuff isn’t the one playing them, so theres a disconnect between “fixing” from codes perspective vs actually functioning.

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@ Hzdrafxx
@ Apocalypso4826
@Nerathion

Awwwwright I see some white knighting going on here. Let me explain something simple concept to you here.
Firstly, understand that people who are paid to do something need to be held accountable at a reasonable standard. You don’t pay doctors big bucks for them to keep misdiagnosing and prescribing you wrong meds. Imagine a world like that. Well now imagine a world where you paid dev to develop a game, test it, and put thoughts into it, except that they don’t do that. They just do something hap hazard, rushing release of “patches” that fix one thing but break another without much thoughts.

Next, the issue with pathing has a lot to do with unit formation. This game has a bias towards forming formations to the point where it breaks pathing. Making unit formation an ACTIVE mechanic instead of it being passive is easy for the devs to do.
Just consider the DLCs they are constantly releasing, adding and removing features, units to this game… you honestly don’t think it’s within their ability? Give me a break, broooo.
From what I can see, it’s not really their lack of ability to code properly, but rather thoughtfulness and effort that goes into fixing the bugs of this game.

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I’ve heard of this argument, or excuse before, but I don’t buy it. Here’s why:

Point one about how different coders taking on older projects not knowing how it works. If that’s the case, how are they able to release DLCs, which adds/subjects elements to the game? Coding is coding. It’s like one person invent an entirely new language that no one has ever seen before yes? They all use some universal language that can be learned and modified. I am more understanding of this first point.

Next point, and a much bigger point is about the disconnect between “fixing” and actually function. NOW we’re getting somewhere. Well… does it ever occur to them that maybe, just maybe, they should have a person who actually plays the game directing how the coders should fix these things? Maybe? You are not going to let a car designer/engineer create a car without that person having any knowledge of driving, and actually using a car would you? Or at the very least, have someone who actually drives every day to let the engineer know what is needed? Common sense yes? Does that logic just somehow fly out of the window here too? They are dropping the ball here. And this is where the frustration from many long time players’ coming from.
I have zero understanding of this last point. No excuses here.

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you brought up the counter argument, you can find the code for us.

unless you are too lazy to sit through hours and going through thousands of line, you shouldnt use this argument.

and if you are not going to change the argument, then I can do the same. if you dont find the code to prove me wrong, I am going to think you are wrong and lazy.

Excuse me, but am I being paid to find code, develop this game? Or am I the customer who is giving them direct negative feedback due to their poor performance and lack of thoughtfulness?

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then pay me or any other programmer to find the code, its simple.

pay us to prove you right or wrong.