A few years ago, somewhen in around 2021/22 I was a casual aoe2 player, somewhat decent (for that time) and I played only Teamgames mostly in the Lobbybrowser.
My favorite map was nomad where often than not one player stays in feudal and goes full water, while the rest goes castle drop or knights or whatever, fast castle. Back then despite playing NoMad, I still got mad when I couldn’t punish the enemy feudal player going water with my early knights because of quickwalling.
This is where I had that idea.
As you all know, building foundations are first come first serve. Meaning if two enemies want to build a building and their foundations intersect, whoever comes first and hits it with a villager gets the property rights and the other villagers are obstructed, unable to build. This was different 3 years ago, back then your building foundation wouldnt be obstructed but rather the unbuild foundation would be deleted by the building that was already built and you would get your resources back.
So… what did I do? Well, there is one building that exists immediatly when placed and you all have seen it with at 0% atleast once: Farms. Your farms are visible for enemies immediately as an untouched foundation, allowing them to be destroyed with a single hit from anything.
This means back then in the few games I played, I used this farm trick to jump into the enemy lumbercamp with scouts or knights or whatever, and when they started to quickwall I would use my Group 3 hotkey (any villager) hotkeyed a farm next to his lumbercamp and deleted the enemies’ quick wall foundation because a 3x3 area was now unable to be build on because the farm was there.
Here is how it looked (remade in scenario editor today):
And it worked, it was so satisfiying watching my enemies’ villagers being completely dumbfounded to what just happened, being idle with their hammer in their hand in front of my farm, and my cavalry charging in which then immediatly forced my enemy to delete his started quick wall and run all vills.
Today, this actually feels like a meta changing mechanic but I didn’t realize back then, still if you would go back through all my reddit comments or when I was in an aoe2 twitch chat I remember making remarks occasionally when the topic was quick walling, and how to prevent them.
It wasn’t long until they completely changed the way building foundations worked (not because of my method - As far as I could tell it wasn’t well established and I probably was the only one doing it).
I think there was a bug with this where you could place farm foundations and delete them and they would then explore the 3x3 they were placed on or the typical scouting trick where farm foundations turned red when an enemy building or unit was in that explored area (farm scouting).
I think because of that they changed it and this video no longer works (trying to do this will automatically delete the farm when he starts building the wall).
Anyway, I would vouch for this mechanic to come back for a few reasons:
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It would buff aggressive playstyles which are always require higher APM and are thrilling compared to fully walled games.
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It would add a new skill ceiling and depth to quick walling, even if, I must admit, placing random farms might be weird.
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Quickwalling is so overused nowadays, an ability to counter it would make it fairer
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It is actually risky, and its a game of APM. if you are even able to do it and you do it too early, the quickwaller can rightclick spam on the most crucial quickwall to build the quickwall which would turn into an attack command that destroys the one HP farm causing -60 wood loss while still possibly being able to quick wall. Additionally, any stray arrows from archers or TC would instantly destroy the farm as well.
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Placing a 3x3 is not easy and not always duable, quick wallers could wall the middle parts first and leave only 2 tile wide gaps to prevent farms being placed.
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If the deathfarm (which is what I call this mechanic) is too strong, they could make it that farm foundations are immediately automatically targeted by military units within sight, currently you have to manually attack them.
I would propose it would be brought back temporarily and then based on community feedback this odd feature could stay or be reverted.
Why this comes to my mind now? Idk recently picked aoe2 up again and I remembered yesterday.