I hardly doubt Gambeson will fix the infantry-line

So can many other units “in numbers”? U think an army of super tanky infantry with lotsa pierce armor running through your base isn’t gonna cause problems? If so Huskarls would like to have a chat with you…

I think 10 crossbows or 5 knights are much more dangerous when sneaking in your base than 10 longswordsmen even with the new buffs. Longswordsmen can’t chase Villagers effectively, they still die to competent (not even great) archer micro (they only survive about 33% extra crossbow fire, and as long as you have a group of +20 crossbows you can still 1 shot a longswordsman), can’t dive into defenses and run away like cavalry can, and all the time you need to upgrade them to be in decent shape and to move them from your production buildings to the enemy. I think the extra armor buff will, at most, turn Champions into an actual option for infantry civs in late game (which is the way it should have been since release anyway, what’s the point of having an infantry civ if you’re not encouraged to use infantry as your main army force? lol). I think it’s unlikely to see more longswordsmen play in the mid game, the bonuses of the PUP barely do something in that regard. For that to happen they should have buffed their transitions rather than lategame power (making upgrades cheaper and much faster to research, and such).

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Huskarl are way faser than militia, and have like triple the PA even with this tech, for free.

Instead, you still have the same trash unit as before (longswords) but with a mere +1 PA wich does not come for free and not available for everyone. How these two things are even comparable?

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That’s true. But is Knight cheap to tech into? Before Gambeson FU LS (ignoring Arson) was only 25 food + 30 gold more expensive than Knight. For Bulgarians and Slavs (And Dravidians but they are irrelevant as they don’t have Knight), LS is even cheaper than knight to tech into. Yet everyone plays knight as Slavs and Bulgarians. Even archer is more common than LS for them despite having very bad archer. I think cost is not the issue here.

I doubt Celts and Vikings. Pikeman + siege (celts)/xbow (Vikings) play are probably still better. Add Dravidians instead as they will have the most benefit. Also a better late game (not mid game) option for Japanese and Vikings.

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I believe Gambeson should be automatic, all longswords + champs should get +1 pierce armor (I do not think it would be a problem even for Malians/Goths they are not top civ) and the infantry speed should be little bit higher, higher infantry speed + 1 pierce would fix it.

I believe Gambeson should be automatic, all longswords + champs should get +1 pierce armor (I do not think it would be a problem even for Malians/Goths they are not top civ) and the infantry speed should be little bit higher, higher infantry speed + 1 pierce would fix it.

8 or 9 pierce armor for Mailian Champions makes a big difference. Its about taking 1 or 2 damage from Arbalest. So 1 pierce armore makes the unit 100% better against Archers. For other civs it is also about taking 1 or two damage from Skirmishers. So this 1 pierce armor is a thing you want to distribute carefully.

Its not just the cost but the cost relative to the economy and damage potential from the army. Units like knights, eagles are fast, tanky against tc fire and can do a lot of damage to opponent eco.

yes I certainly didn’t mean it would be the meta with those civs but its a lot more feasible. Celt longswords would move naturally faster, the wood eco bonus should be good enough to start producing soon enough. Speed and extra p.armor with gambeson isn’t a bad option anymore.
For Vikings its good in imp while probably even better to just open longswords more often. The free wheelbarrow, handcart and extra hp would play perfectly.

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I think this new tech will make Serjeants even less viable.

Sicilian Champion costs almost 2/3 of a Serjeant and doesn’t need stone, it’s equally fast, cost less to upgrade, and now has only 2 PA less with 2 more attack, it’s surely not better 1v1 but resource wise it might be even more.

Yes I know but elite huskarl has 10 pierce armor, and somebody wrote: FU Militia Line Cost: 2845f, 1250g, 12.5 mins/750sec. Its expensive to tech into champs and it is a niche upgrade.

Yes I know but elite huskarl has 10 pierce armor, and somebody wrote: FU Militia Line Cost: 2845f, 1250g, 12.5 mins/750sec. Its expensive to tech into champs and it is a niche upgrade.

With +1 pierce armor Malian Longswordsmen in castle age would also already receive only 1 damage from Crossbows. Yes Huskarls only receive only 1 damage from the Archer line, but I think the Mailian Militia line is strong enough. Imo the Mailian Militia line is round about the best unit in the game, because it has no weakness. Good against archers, infantry, Hussars, not as costly as Knight line, good against siege, buildings. Ok, they are probably meaningfully weaker against Handcanooneers compared to Huskarls, but thats it.

Siege towers and rams. Destroy the enemy town faster than they can kill your champs, that is the point of them. Arson could use a buff too tbh.

Considering both Supplies and Gambeson apply to militia line specifically but squires applies to all infantries, that won’t be consistent. Squires can be moved to Feudal Age though.

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Agreed. My other suggestion would be to introduce a “Page” tech for the Baracks, which will be a pre-requisite for squires, but I don’t know how it will be possible.

You’re not supposed to just pick one unit type. Of course you can’t just go infantry only. That would be so OP if infantry had no counter.