Prussia should be an Age3 “revolt” (maybe we should call them “evolutions” or “splits”) from Poland, Sweden and Austria.
Poles because that’s litterally where Prussia started Duchy of Prussia - Wikipedia
Germans because, of course, most of the territory of what would become “Prussia” was in the Holy Roman Empire.
Swedes because Swedish Pomerania - Wikipedia
Their cooperation with Tencent is probably not to attract Chinese players, because this mobile version of Age of Empires has been released in China for several years and is now just repackaged for foreigners to play.
As for the issue of Asian civilization, I tend to think that the workload required to design Asian civilization is much greater than that of European countries.
Why somebody would wish for a fun civ? Size of the country doesn’t matter. In the end it’s a handful of units and mechanics that constitute a playable civ. They could take Isle of Man and make it a super fun civ to play.
What does ‘complete’ even mean? With good design ideas, you could add another 10 civs like that.
Video game is not a world atlas, there’s hardly end to it or a completion state.
They could take Germany and easily expand it and turn it into Germany, Austria and Switzerland.
Where?
Based on what metrics?
Is there a specific thread where people come up with weird or obscure candidates, and roleplay as they’re big deal with a lot of wide market appeal?
Wish for this? Malta is an irrelevant nation and poorly made as a civ. I really really don’t want more of that.
Complete is having all civs with historical relevance represented. Prussia is the last nation that is relevant and powerful enough to warrant a full civ. Malta is not relevant by any metric.
How does that work? Malta is not, but Iroquois were?
It doesn’t matter, never REALLY did outside of the absolute baseline- the base AoE3 game. After that it’s free for all.
Wait, what? Prussia? This game does not feature states. It features nations. There are no Prussians, it’s not an ethnicity, not since the northern crusades but that’s a different thing.
They were Germans- and Germany is already included, and based largely on the Prussian state (for obvious, warfare-related reasons)
They can fragment it and separate Prussia, alongside Austria or Switzerland, but without that move- there’s no place for such addition, and it would leave Germany even more messy or in a weird place, existing alongside Prussia.
Austria makes much more sense, Prussia less so. The same issue with unified Italy, that didn’t exist for 95% of the 3’s timeframe.
This game has a civ called “United States”. That’s not an ethnicity, it’s literally got state in the name. Even if it was “Americans”, that’s still not anything different from other Anglo nations like Britain.
Yes obviously. Having Prussians and Germans would be stupid. Luckily “Germany” is like 95% Austria already so if you take the Prussian names out then it’s just Austria. Switzerland is small potatoes compared to those two and already has decent representation from all the mercenaries.
No, it’s not correct.
Size or historical impact doesn’t matter, not in the first and second place. Coolness, recognition and potential for a good civ design matters. North American civs were a must and a no-brainer companions to existing content. They were not picked because they were mighty empires, or had any broader revelancy or colonial impact- because they had none.
Malta is a great concept of a smaller playable civ, executed very well. And it does not conflict directly with anything, unlike Venetians would with Italy.
An exception, just like the British.
Prussia was one of the numerous German states in Europe. German civ exists as a catalyst for all of them, just like Italy for anything from the Papal States, through Venice, to Milan.
Prussians were Germans, and Germans are already included in the game, and there’s no place for them, without a radical change to the Germans, maybe even including their removal, but that’s counterproductive and won’t happen.
And which Prussian it would be? Original Baltic tribe? People living in a small state that was a Polish fiefdom? The Prussians everyone thinks about a.k.a. The German Empire?
Germans are a compromise and it’s unlikely they will ever fracture it.
lets be real here, the reason poland and danes were picked is simple, don’t need new architecture, maybe 3 or 4 unique unit skins in total, low investment, big profit
Partially that’s true, but modeling and texturing a few buildings is a minor part of the development effort and safe/easy things to do, as long as artists are experienced.
Italy alone features 9 unique units and numerous unique mechanics- these things sink a lot of dev work in design, animation, testing, and balancing.
And let’s be real- Brazil would also use many of the already existing buildings from the (Native)American-European pool. Just like Korea, with the groundwork laid by Japan and China. Hard to imagine them not using export resource and embassy mechanics.
Persia would be a lot harder, there’s not that much they can borrow from Ottomans or African civs, certainly it would be a shame if they didn’t get their own architecture. But doing that for one civ?
Personally I am happy with the announcement that it will be Poland and Denmark. Should be good civs, hopefully they make them straightforward and not some weird gimmicky civs.
Iroquois have all of this. Malta has none of this.
You and I have different interpretations of “executed very well”. It’s all stupid gimmicks because Malta wasn’t relevant enough to come up with anything else. What’s well designed about 100 wood healing barracks that shit out uber xbows, 2 pop Sentinels everyone complains about, or crappy reused campaign assets? Everything cool and unique about Malta could fit into a holy site.
What radical charge? Renaming the leader, home city, and royal guard upgrades? How would that impact gameplay at all?
Teutonic Order, Prussia-Brandenburg, North German Confederation, etc.