There you go, found a .doc file where I saved stuff like missing features and improvements needed, most of it is from WinterGaming, but I agree with his points, and some I added myself. It doesnt touch on civ balance needed at all, only technical stuff and there’s more out there, but this is my list:
Lack of proper custom hotkeys (cant bind extra mouse buttons, “go to building” hotkeys or “select all buildings of type X” hotkeys are totally missing, cant bind key combinations like ctrl + space etc); inability to see all individual units in the UI selection box and select single units rather than just an entire group of the same type; no higher ground damage advantage
Inability to see all individual units in the UI selection box and select single units rather than just an entire group of the same type;
No patrol function;
No unit stances;
No pause button, not even in single player;
No exclusive control groups, one unit can be hotkeyed to multiple control groups;
Hit boxes dont work properly;
Waypoint symbol is too big and blocks the view of what is going on in that specific place;
Can’t see waypoint in fog of war;
No indicator of shift queue/no attack move shift Q;
Weird 4 selection box building setup instead of Basic/Advanced or Eco/Military;
Upgrades icons all look the same and are in inconsistent order;
When you select multiple units, some (not all) abilities disappear (longbow+pikemen ex);
Cant ungarrison rams if one of them among the selection has no units inside;
Rams need to walk to a certain new point to ungarrison instead of doing it just there;
Cant see market prices without hover, defeating half the purpose of hotkeys;
Traders dont show up on army supply/idle worker hover;
Always health bars are transparent sometimes for units but not buildings;
Selecting multiple buildings has seemingly random units able to build with some others/upgrades showing up in the box for completely different units;
Input lag in building things and issuing commands;
Alt key CANNOT BE UNBOUND and is forced to camera pan;
Clickable large box showing Chinese dynasty is nearly in middle of screen;
Objectives are always visible even when irrelevant and take up too much space;
Minimap is ridiculously cluttered and unreadable past early game, especially in team games;
No UI/minimap scaling;
No ability to garrison/ungarrison individual units;
Canceling a building is stop command, not delete or esc;
Reordering a vill to something else doesn’t clear that villager’s buildings foundations – you have to manually cancel the foundations yourself by clicking on each;
Hotkey functionality is again missing for Select all [Barracks, Stable, Archery, Market etc);
Only have production queue when clicking on building, no global queue;
Production queue is showing units individually INSTEAD of grouped together in the same type with a number. There’s no point to list them individually in the production queue, one click should cancel one unit, shift click should cancel all. They got this the exact wrong way around with the UI selection panel written bellow;
UI selection panel doesnt show units selected individually, INSTEAD shows them only in groups of the same type shown with a single icon and a number. So exactly the way they should have been shown for the production queue written above, they are shown on the UI selection panel instead. This makes it impossible to micro units properly from the UI selection panel e.g. cant draw low HP unit back, cant ungarrison only 1 villager from a tower etc. It makes it easier for casuals to do a general micro from the UI selection panel, but we should have the option to choose between the 2 types at least.
There is actually no button to bring up menu, only escape or f10;
Escape also is how you cancel commands but if you click twice it brings up menu animation;
Default camera is zoomed in from max (which is still way too low);
No camera locations/camera hotkeys;
When you “focus” a selection, it averages the camera between them. If one vil is on each side of the map “focus” will show you empty space in the center;
Alt key is rotate camera – DEFAULT & UNCHANGEABLE/UNBINDABLE - alt tabbing for 2 seconds literally means your camera is off when you come back, let alone being functional for hotkeys/selection like AOE2/SC2;
Match ends and kicks you out of game immediately, no time to look over base etc;
Can’t see map after game finishes;
Game ends in custom games if host leaves the game, WTF???;
Production tab doesn’t exist in spectating games;
Sounds are from player perspective, especially annoying in teams - in spectating games;
Info tabs take up way too much of the screen for what they are (20% of screen to say player 1 has 3 total landmarks) - in spectating games;
Higher ground gives you no bonus anymore, makes vertical positioning pointless – still debatable if thisd is good or bad;
No “everyone” cam, locked to player perspective - in spectating games;
Following player view incredibly laggy, breaks on rotation - in spectating games;
No upgrades, units or “army value” info - in spectating games;