I think the napoleon gun should be buffed

They are comeletely trash and junk for now,they cost many resource(450 gold),4 pops and don’t have any use in the battle field.

This is there stats for now,infact just a piece of junk:

So I think they should be buffed,just like this(and now they cost 500 gold):

I think this is what they should be,they should be another type of the field gun,a little weak but fire rate is higher,and don’t need to deploy,not a foolish ‘infantry gun in tavern’.This is more close to what they like in history.

I dont necessarily disagree but you should not use a mod to provide stats, as for example the base stats of the napoleon gun have 23 range. Use a vanilla ir base DE example would help keep discussion focused
Unless this was meant in regards to a mod?

Friend,the stats don’t have any business to the Paraguay mod,tit is I use another mod changed the stats.

So you can see,the USA is still the same.

You misunderstood him. He was saying when you ask to buff something you should use a picture with the unit’s base stats too (the stats you believe are too weak). Some people don’t know what the base stats. It’s fine to also show your suggested stats, but people need to see the base stats.

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Oh,friend,I misunderstood this thing :sweat_smile:

I thought players know about it :sweat_smile:

Friend,I have added their basic stats,so you can reference both of them

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And friend,what do you think about my advice to buff the napolean gun?

I think the US has an age 3 age-up card that probably doesn’t need a buff (the card isn’t good right now, but I think it’s with the same age up as the age 3 factory). Maybe increase the range as an age 4 shadow tech. I don’t believe they can be trained until age 4 anyway so probably not an issue except for that one American card. 26 range would match a falc, and therefore risk throwing things off in age 3 (giving the US an unnecessary buff).

Friend,this is also a good idea,I think can also give them a card in age 4 make them become 26 range and 2x vs buildings,also 3x vs ships,in the mean time +50 gold cost.This is another way.

Not sure a card would be worth it (even a greater buff). Just a free auto-tech at age 4 that adds +3 range and nothing else seems like a reasonable buff that probably doesn’t create any issues.

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Friend,do you agree with give them a way to buff a 2x against buildings?

I’d be more inclined to say no. I think more range is already pretty big, and they already have a better RoF than falcs. To do some math:

NG
75 * 4 = 300 damage every 12 seconds (vs buildings).
75 * 3 = 225 * 4 = 900 damage every 12 seconds (vs infantry).

Field Gun:
125 * 2 = 250 * 3 = 750 every 12 seconds (vs buildings).
125 * 3 = 375 * 3 = 1125 every 12 seconds (vs infantry).

When you only look at that math, the field Gun looks way better, but we’re already talking about having removed the range disadvantage while maintaining the speed advantage (4 speed in blast mode is huge). You also save 1 pop, so if we run the numbers again and subtract 20% from the field gun we get:

NG
75 * 4 = 300 damage every 12 seconds (vs buildings).
75 * 3 = 225 * 4 = 900 damage every 12 seconds (vs infantry).

Field Gun (pop adjusted):
100 * 2 = 200 * 3 = 600 every 12 seconds (vs buildings).
100 * 3 = 300 * 3 = 900 every 12 seconds (vs infantry).

One might still argue the Falc is better, but with the benefit of faster RoF (meaning damage is dealt more evenly and with less overkill) and the speed advantage in blast mode, I think we actually see the NG as being pretty good.

All that to say, I think +3 range makes them roughly even with the Falconet. Treaty players already use Horse Artillery for the extra speed even at the cost of population space, so a 2x vs buildings would actually seem too good. The NG has better blast mode movement than a Horse Artillery too. Maybe I could see giving them a 1.25x vs buildings, but I probably wouldn’t go any higher.

EDIT:

With the addition of the Merc Contractor age up vs the imperial upgrade, I think things favor the NG harder. It’ll be upgraded off of the 75 with 3 RoF vs the pop adjusted ~80 with 4 RoF. All the Arsenal Upgrades also should give an outsized benefit to the NG. I think +3 range in age 4 is probably the most that one can reasonably consider.

Friend,but I think the Organ gun with the grapeshot is so powerful,but few people said they should be nerf.

So I think if give a card to give napoleon gun 2x buildings and 3x ships will not break the balance.

There were more complaints a while back. I think one thing going for that particular thing is that Portugal isn’t considered to be all that strong and you basically need to send 3 cards to max them, and even that can only be done in age 4.

I’d say they should have been nerfed, but the devs aren’t updating the game anymore so all of this is kinda a moot point. Having said that, I wouldn’t used them to balance other things off of.

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Trying to argue for a buff to an unit with obviously doctored stats is such a bizarre move.

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@FastSpark431808 can you don’t Continuously posting inexplicably strange posts,I think your English level is bad,Otherwise I will be like I would be like GwentMaster2163 feel like I hate you

Pot calling the kettle black?!

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