How about an unique unit that has a powerful attack, but does recoil damage?
How would that even work?
Make the unit lose HP when it attacks?
Why would anyone use such a unit? Your unit will end up dead before killing enough enemy units to cover the cost.
I guess that is hard to say without knowing the Status of this hypothetical unit
it force that civ to use monk to heal their own unit which is quite an idendity
The deal is we already have a bunch of squishy but hard hitting units in the game so a unit that kills hitself would have to hit even harder but would die super fast, it’s definitey hard to do. An easier way to play around a “damaged unit = good” mechanic would probably be to have a unit that gets stronger as it gets damaged by the enemy.
as long as this game can damage themself by mangonel it might be a dangerous idea
You could do that but you would need a lot of attention to weaken them without killing them, then there the issue your units are going to die fast if the enemy pays attention.