Number of Steam players per Definitive Edition game, captured at 3:50 GMT:
Age of Empires III:
Age of Empires II:
Age of Empires
The sad truth is that the game’s features at the moment aren’t nearly as interesting or captivating as the ones from both its sequels.
Its development should have been far better planned and executed than it was. Let’s remember that the launch date was delayed from october 2017 to february 2018 and the game was still launched not only swarming with awful bugs, but also playing worse than the original. And, yet, incomplete, without any of the cinematics remastered, or the cheat code units graphics remade.
The game plays too clunky by nowadays standards, and I say that as someone that grew up playing it since 2000. I can’t believe they haven’t considered that, but I guess they have done what was possible with the cash they had in hand at the time. The team have done an impressive job on Age of Empires II, and I believe in their profissionalism, if they come to decide to turn their attention back to this game.
Unfortunately, they completely lost the launch hype. There are still some hundreds of loyal players playing it daily, but a mere shadow of its successor public.
If they are ever to invest more money on it, the desirable return to be expected would be to quadruplicate this player base, at minimum. And this number they only could be able to achieve, I believe, by adding to the game, in a single, big update, all those features and new content we have so much times discussed exhaustively here, promoted by a massive marketing campaign to attract those new players to an almost 3 years old game. I hope for somebody with vision inside Forgotten Empires comes to the front to lead this project.