[IDEA] Solution for storage pit

How many times has it happened that we had to collect a certain type of resource, but being close to a source of another resource the villagers once they built a storage pit would split.
With my idea this little problem is solved:
only during the construction of a storage pit there will be 5 icons (which will disappear once the storage pit is built) that allow you to change the initial resource collection input.
The all-resource icon is the default icon that sends villagers once the storage well is finished to collect nearby resources.
The food icon sends villagers to collect only food sources such as animals and fish.
The wood icon only sends the villagers to collect wood and so on for all the other icons.

  • Potentially these icons can also be selected with the hot keys, here are the ones I thought:
    All resources:a
    Food:f
    Wood:w
    Gold:g
    Stone:s
  • Solution to solve a problem with this idea
    Example: if you click on the stone icon but once the storage pit is finished there is no source of it, the initial input of the villagers will return to the default one, that is to collect the nearby resources present.
    Let me know what you think and if it would be a feature to add to the game.
    p.s: I used the translator, I hope the text is correct.
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Instead, I’d like an option to choose between automatically taking resources or standing next to the finished building until a new task is assigned.