AoE4 is slowly getting better (slower than I’d like) and there’s something that could be quite fun about bringing a new mechanic into the game. If you like it, support the thread.
SPECIAL ABILITIES BY UNIT TYPES
Apart from some abilities (passive or active) already built into some unique units, I think all units (including siege) could have 1 special ability (activated for 10-20s and cooldown of 60 seconds or more). Here I will show you some personal ideas:
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Ranged light units: +1 range.
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Ranged Gunpowder Units: 10-15% more attack. Including the bomb. The culverin would go separately.
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Armored units: +1 armor to melee and ranged.
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Light melee units: +15% attack speed or movement speed for horsemen and +20% movement speed for spearmen.
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Siege in area: Increase one or two more bursts to the mangonel and a few more bursts to the ribadoquin and the NoB.
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Springalds and Culverin: +1 range.
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Ram and Trebuchet: +20-25% bonus against buildings.
This can be between 10-20 seconds (depending on unit type) and a cooldown of 60s or more. Regards.