# Ideas for Jin Dynasty Buffs \[Discussion\]

**URL:** <https://forums.ageofempires.com/t/ideas-for-jin-dynasty-buffs-discussion/286258>\
**Category:** IV - Discussion\
**Created:** [May 20, 2026, 8:29pm UTC](https://forums.ageofempires.com/t/ideas-for-jin-dynasty-buffs-discussion/286258 "2026-05-20T20:29:05Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![GoldenArmorX](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/goldenarmorx/32/30565_2.png) [@GoldenArmorX](https://forums.ageofempires.com/u/GoldenArmorX)\
**Post date:** [May 20, 2026, 8:29pm UTC](https://forums.ageofempires.com/t/ideas-for-jin-dynasty-buffs-discussion/286258/1 "2026-05-20T20:29:05Z")

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Good morning

I’m starting this thread to discuss possible buffs to improve the Jin Dynasty. I really like the civilization, and I think many of its mechanics are great.

However, most of the pros who tried it in the last Homestay tournament lost almost all their games with this civ. It’s fun to play, but perhaps it deserves some buffs to enjoy it even more without losing so much.

 ![image](https://forums.ageofempires.com/uploads/default/original/3X/4/5/451e963bda675fd8c63d92ba6427d8078b49a88c.jpeg)

So, I’ll start with some discount ideas:

- 1).- War stables cost: 175w → 150w

- 2).- Prairie cost: 100w → 50w

- 3).- _**Mountain Hall (Landmark)**_: Reduces the cost of producing monks (33% discount), or produces one for free upon construction. Maybe an extra unique technology.

- 4).- _**Great Wall Bastion (Landmark)**_: Now comes with Mengan Mouke developed. Keep technologies are 30% cheaper.

- 5).- _**Iron Pagoda (Animation BUG)**_: The attack animation is not sincronizada: atacan y las unidades reciben el daño medio segundo después de haber hecho un hit. Eso dificulta el micreo con las mismas. Por favor correjir.

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**Author:** ![Croissantini](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/croissantini/32/178092_2.png) [@Croissantini](https://forums.ageofempires.com/u/Croissantini)\
**Post date:** [May 21, 2026, 12:07pm UTC](https://forums.ageofempires.com/t/ideas-for-jin-dynasty-buffs-discussion/286258/2 "2026-05-21T12:07:35Z")

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I suggest we make the Iron Pagoda’s attack sound meatier. You can barely hear it compared to say, a Palace Guard hitting something. Immersive buff!

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**Author:** ![♦Ati♦](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/%E2%99%A6ati%E2%99%A6/32/209333_2.png) [@♦Ati♦](https://forums.ageofempires.com/u/%E2%99%A6Ati%E2%99%A6)\
**Post date:** [May 21, 2026, 12:31pm UTC](https://forums.ageofempires.com/t/ideas-for-jin-dynasty-buffs-discussion/286258/3 "2026-05-21T12:31:53Z")

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```auto

```

Great ideas, I fully support them!

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**Author:** ![LZLDZ9601](https://forums.ageofempires.com/user_avatar/forums.ageofempires.com/lzldz9601/32/175093_2.png) [@LZLDZ9601](https://forums.ageofempires.com/u/LZLDZ9601)\
**Post date:** [May 22, 2026, 8:22am UTC](https://forums.ageofempires.com/t/ideas-for-jin-dynasty-buffs-discussion/286258/4 "2026-05-22T08:22:26Z")

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They by 100% need to rework Iron Pagoda and Mohe Tribesman, these 2 unit is literally unusable from fresh man to pro
