Ideas for Russia Age 3 Gameplay

Tis been a while since I made a 6 hour “Portfolio” on the forums :sweat_smile:

Related links to stuff and things

On a related note, I made this nerdy topic thread some time ago on grenadiers, I’ll leave the link for background:

https://forums.ageofempires.com/t/where-is-the-fine-line-at-siege-unit-balancing-the-grenade-trooper-case/255266

Also made a quick google search on Pavlov grenadiers, just for historical reference and for kicks…

images

https://en.wikipedia.org/wiki/Pavlovsky_Life_Guards_Regiment

And also the link to a Youtube cast of “forum fighters 2”, where the chad @AssertiveWall20 fought me with GRENADIERS in age 2 and made it look cool. Btw, thx for the cast @platypus_slayer1, I’ll like and leave a comment in support of thy channel :heart_hands:

https://www.youtube.com/watch?v=C_yOCmNsdT0&t=4s

Hope the wacky censor doesn’t put the “###” all over the links… again :v


Ok then…

[details=“Russian grenadier”]

Using the quote below as a base for balancing all grenadiers…

If I were a developer with the authority (and code skills) to balance Russian grenadiers, as to make them more unique and balanced for all ages, I’d start by:

  • Naming them “Moscow grenadiers” (The Pavlov regiment was formed from 2 detached battalions of Moscow grenadiers, 1796), then naming them “Pavlov grenadiers” when the guard tech is researched.
  • Applying the Russian tradition of making units weaker but cheaper to grenadiers as well, but proportionally, enough to make them cost just 1 population (I think it’s usually 25% less resources and train time for 20% less HP and attack (Used rekrut for that referenced stat))
    ![imagen|690x370, ##############################################
    There is no other 1 pop grenade unit, so this could be the one.
  • Now they are more unique, historical, and easier to use in age 2, but for an extra quirk, we could spice the “grenade launchers card” with “… and all artillery foundries do a one-time muster of 2 Moscow grenadiers each.” Nothing too OP, yet still neat in a pinch.
  • If devs wanted to give Russia some extra love, they could also include an age 2 card named "Battle of ########### which increases Moscow grenadier melee damage by 10% and changes melee multiplier to cavalry from 0,3 to 0,5 (Pavlov regiments were notorious for fending off multiple french cavalry charges), cav would still counter them, but not as hard, still expensive for an extra card slot, experimenting is required for balance.

![imagen|500x500, ######################################################## [/details]


As for the the other points…

Sure, why not, It’s around the standard age 3 card values.

I always use the card, but to get around the investment in a fast fortress, people should use cav archers and oprichniks as they are already veteran, and then save for the church and the tech, with those logistics, I’ts not justified adding the church wagon.

The tech as it is saves you 1200 resources, it feels a bit op to be honest hahah, I wouldn’t adjust the costs, besides, gold or wood is more situational.

Yeah… I wouldn’t adjust speed either, but a big siege party card could be fun, like it sending a big bunch of oprichniks and petards for a fair cost.