If every civilization had two UU what unit of civilization would you like to see?

Some new civilisations with only one UU like Bengalis who don’t have a unique building or unique ship also need to get a second UU.

I didn’t say anything about “the entire time period” and I’m not talking about new civs. Stop trying to put words in my mouth. I just expressed a preference about what I would want from a potential new Japanese unique unit. You’re welcome to have a different preference, of course, but I don’t know how I can have made it clearer that I was expressing a personal preference about Japanese specifically.

Yes, also Berserkers (not used in nominal Castle and Imperial ages), Rathas (nom. Dark age only), Conquistadors, Winged Hussars (late XVI cent., also noticed before), Yanissaries before nom. Imperial age, especially as gunpowder unit; persian War Elephants after mongol conquest; Obuch (widespread since XVI cent, maybe should be some kind of war hammer idk), Rattan Archers (mentioned as chinese troops at the border provinces with tropical climate), (probably Cataphracts, changed by Proniars after 4th Crusade).

Debatable - for persian War Elephants and georgian Monaspas in nom. Imperial Age.
Some units’ names are simply ethnonyms (e.g. Kipchak or Mangudai).
Also idk how Liao Dao infantry is related to khitans, or how keshik guard is related to any of Tatar khanates, especially after conversion of Golden Horde to Islam, tell me anyone who has such information.

Byzantines:

Varangian Guards as an imperial upgrade the swordsman line replacing the Champions and along the same philosophy as the Persians’ Savar.

Cheirosiphons: Replaces the Siege Ram. It would be a ram with range and decent against clumped up units as well.

The Greek Fire tech should allow Towers convert to Flame Towers allowing them to inflict fire dmg to melee units which are attacking them.

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Yes, that’s true, you’re right. It’s just that since they’re set in the same era, I tend to compare AoE 2 with AoE 4, but since AoE 4 is more asymmetrical, it’s not a fair comparison… well, in that sense, it’s simpler, you just focus on the civilizations from the base game and maybe one or two that only had one UU in later expansions, and that’s it…

Yes, that’s what I mean… if the devs already opened the door, why close it?…

Yes, exactly, even simpler…that leaves you able to work on just seven civs…

Yes, that would need work…could the UUs be changed or could more historically accurate ones be used?…

Yes, just like AoE 4…

Unfortunately, the matter is too complicated and I cannot give a definite reply, while trying to stay close to historical accuracy. I’m afraid i’ll be repeating the obvious things.
One aspect is the concept of early feudal empire (e.g. Frankish (Carolingian) Empire–>Kingdom of France, Rashiddun Caliphate–>Mamluk Sultanate, Sassanid–>Safawid empires in Iran, Seljuk Sultanate –> Ottoman Empire, Grand principalities of Kiev–>Moscow, Tang–>Ming empires in China, or briefly united kingdoms of Goths or Vikings), where such units as Frankish Throwing Axeman, Huskarl or Berzerker are up-to-time, but become out of use in late feudal time. Should there be the concept of early imperial unit invited to the game?
Another concept is the attempt of keeping early feudal factions to the late feudal (gunpowder) age, so there is another question: is it historically accurate to keep both e.g. Goths and Spanish till the gunpowder age? Or Huns and Cumans? Or should these be united accordingly?
(Sorry for providing you two more questions instead of one clear reply).

Was there really a ram flame thrower like this in reality?

I would love to see:

Arrow warriors for Aztecs like in Medieval 2 total war The Americas.

Greek Fire Thrower for Byzantines, like in Medieval 2 total war Crusaders.

Frankish Paladin for Franks.

Fully plated Gothic Champion for Teutons. And Ritterbrüder.

Mounted Samurai for Japanese.

Bajorija as an axeman/halbedier replacement for Lithuanian, or the mounted version as skin for the Leitis.

Bandeirantes for Portuguese from Rise of Nations.

Tatars, elephant artillery (elephant cannons)

Turks; Sipahi or Grand Bombard

Vikings; Axe Cavalry

Shu Wu Wei: Polearm Infantry

3k_main_unit_wood_azure_dragons

It’s more unit of Hindustanis, Tatar steppes are not siutable location to breed elephants.

True, they’re from Medieval 2 total war with the Timurids.

Taken from my topics.

These aren’t cheirosiphons. “Cheiro” means “hand” – cheirosiphons were small enough to be handheld.

Yes, these are questions that probably won’t have answers soon…

It seems so… There are no concrete records, but for example, Thucydides mentions that in the siege of Delium in 424 BC during the Peloponnesian War, a long tube on wheels was used which blew flames forward using large bellows. Then, obviously, during the existence of the Byzantine Empire, they used “Greek fire” on everything (soldiers, towers, ships, battering rams, catapults, so I wouldn’t doubt it)…

The bandeirantes are much later, from the 16th to the 18th century, they would fit better in AoE 3…

Yes, in fact the Indians in AoE3 have it as Siege Elephant (because it is based on the Mughal army which in turn descends from the Timurid army)…

Standard Siege Elephant

Honored/Exalted Siege Elephant

Mansabdar Siege Elephant (only from Charminar wonder)

Yes, and it also resembled its AoE 3 version that has a flamethrower…

I would add Ozutsu UT simply to reference AoE 4 Ozutsu…it could make the bombard cannon fire 33% faster (like Kataparuto does now with the trebuchets) and have 10% area damage (like the Ozutsu from AoE 4)…

Yes, that makes sense, plus the War Wagon would now look like the Korean Hwacha…

Yes, it would be like the Ottoman Mehter from AoE 4…

Yes, I like the idea… besides obviously making the Mongols a more nomadic civilization, and if you want, a rushing one like in AoE 4… at this point they should allow nomadic civilizations (Mongols, Cumans, Tatars, Jurchens, and Khitans) to build yurts instead of houses…

Yes, hopefully…

Yes, it should be called Fire Battering Ram, but it is what it is…