Not sure this will be balanced, but I’m trying to swap the tech trees of the Georgians and Armenians, then add some changes, since I noticed there are people think the Armenians should have decent cavalry and sieges instead of naval forces, and the Georgians Should have excellent infantry to dominate the mountains.
In addition, I also noticed that although Warrior Priests hold an Armenian cross, he is in Georgian clothes. Mule Cart seems to have only references from Georgians.
Again, I do not sure this will be balanced, but I’m just trying.
Armenians
Bonus Changes
- Lumber Camps and Mining Camps technologies are 25% more effective.
- Fortified Churches can be the dropping points for resources.
- Villagers drop off +10% resources at Fortified Churches.
- Mounted units regenerate 10/20 HP per minute in the Castle/Imperial Age.
- [Team] Siege units have +2 LoS.
Tech Tree changes
- Lose Mule Carts, so get Lumber Camps and Mining Camps.
- Archery Range: Lose Arbalesters, but get Heavy Cavalry Archer and Parthian Tactics.
- Stables: Get Hussars.
- Siege: Get Siege Rams and Siege Onagers.
- Blacksmith: Get Plate Barding Armor, but lose Ring Archer Armor.
- University: Get Siege Engineers.
- Monastery: Lose Atonement and Illumination.
Castle Changes
- Composite Bowman
Elite ugprade provides +1/+2 armor and costs higher. - Cilician Engineers
Replacing Cilician Fleet, gives Scorpion-line +2 and Galley-line +1 range, and gives Dromons additional projectiles. - Azat
Replacing Fereters, make mounted units take 15% less population space.
Georgians
- Start with a Mule Cart.
- First Fortified Church receives a free Relic.
- Units and buildings receive -20% damage when fighting from higher elevation.
- Long Swordsman and above, and Spearman line available one Age earlier.
- [Team] Repairing buildings costs -25% resources.
Tech Tree changes
- Get Warrioir Priests.
- Mule Cart costs 15 food and 85 wood now.
- Archery Range: Get Arbalesters and Thumb Ring, but lose Heavy Cavalry Archer and Pathian Tactics.
- Stables: Lose Hussars.
- Siege: Lose Siege Rams and Siege Onagers.
- Blacksmith: Get Ring Archer Armor.
- University: Lose Siege Engineers.
- Monastery: Get Atonement and Illumination.
Castle Changes
- Monaspa
Can get extra attack too when Militia-line units or Warrior Priests nearby. - Svan Towers
Basically no change. - Fereters
Replacing Aznauri Cavalry, gives Militia-line and Warrior Priests +30 HP, Warrior Priests +100% heal speed.