If it results that Armenians actually need to get buffed, I hope it's their heavy cavalry what gets better

Not sure this will be balanced, but I’m trying to swap the tech trees of the Georgians and Armenians, then add some changes, since I noticed there are people think the Armenians should have decent cavalry and sieges instead of naval forces, and the Georgians Should have excellent infantry to dominate the mountains.

In addition, I also noticed that although Warrior Priests hold an Armenian cross, he is in Georgian clothes. Mule Cart seems to have only references from Georgians.

Again, I do not sure this will be balanced, but I’m just trying.

Armenians

Bonus Changes

  • Lumber Camps and Mining Camps technologies are 25% more effective.
  • Fortified Churches can be the dropping points for resources.
  • Villagers drop off +10% resources at Fortified Churches.
  • Mounted units regenerate 10/20 HP per minute in the Castle/Imperial Age.
  • [Team] Siege units have +2 LoS.

Tech Tree changes

  • Lose Mule Carts, so get Lumber Camps and Mining Camps.
  • Archery Range: Lose Arbalesters, but get Heavy Cavalry Archer and Parthian Tactics.
  • Stables: Get Hussars.
  • Siege: Get Siege Rams and Siege Onagers.
  • Blacksmith: Get Plate Barding Armor, but lose Ring Archer Armor.
  • University: Get Siege Engineers.
  • Monastery: Lose Atonement and Illumination.

Castle Changes

  • Composite Bowman
    Elite ugprade provides +1/+2 armor and costs higher.
  • Cilician Engineers
    Replacing Cilician Fleet, gives Scorpion-line +2 and Galley-line +1 range, and gives Dromons additional projectiles.
  • Azat
    Replacing Fereters, make mounted units take 15% less population space.

Georgians

  • Start with a Mule Cart.
  • First Fortified Church receives a free Relic.
  • Units and buildings receive -20% damage when fighting from higher elevation.
  • Long Swordsman and above, and Spearman line available one Age earlier.
  • [Team] Repairing buildings costs -25% resources.

Tech Tree changes

  • Get Warrioir Priests.
  • Mule Cart costs 15 food and 85 wood now.
  • Archery Range: Get Arbalesters and Thumb Ring, but lose Heavy Cavalry Archer and Pathian Tactics.
  • Stables: Lose Hussars.
  • Siege: Lose Siege Rams and Siege Onagers.
  • Blacksmith: Get Ring Archer Armor.
  • University: Lose Siege Engineers.
  • Monastery: Get Atonement and Illumination.

Castle Changes

  • Monaspa
    Can get extra attack too when Militia-line units or Warrior Priests nearby.
  • Svan Towers
    Basically no change.
  • Fereters
    Replacing Aznauri Cavalry, gives Militia-line and Warrior Priests +30 HP, Warrior Priests +100% heal speed.
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