the op hinted at them having serious anti cav damage in his initial post, so no, i wasn’t exaggerating.
and followed it up with this little line here.
which clearly means the buff to skirms would be significant enough to warrant a buff to the cavalry units to maintain balance. which would literally then require a buff to archers to maintain the knight/archer balance, and then create even more balance changes.
In feudal, skirm counters archer and spearman. In group they even counter Maa because of hit and run tactics. They only get destroy by scout (and by a huge margin) So even with +1 bonus damage, as long as you get 10+ skirm, you will be able to counter everything in feudal? Sound crazy
In castle, the strongest units are knight and crossbow. You want to make them effective against these units? Even +1 dmg will be too much. It will be age of skirms and mangonel (since mango will be the only counter to skirms?)
In Imp, they could get it, cav are so fast and so numberous. But only viet (and their allies) can upgrade eSkirms. If you give +1 dmg to cav to imperial skirm, it won’t be a problem (i guess).
But a unique tech that gives bonus damage (+2 max) against cav could be… interesting?
Maybe reducing the spearline anti-elephant damage would be enough, and could be good for both 1v1 and team games? Spears are more useful in 1v1s because there might not be any archers around, whereas I imagine skirmishers could be easier to protect in team games (particularly comparing Khmer pocket with Khmer 1v1). On the other hand, such a change could really mess with Vietnamese If I recall correctly BE are currently one of Vienamese best counters to skirmishers (since they lack Hussar and Blast Furnace).