Note: This is a hypothetical discussion. Not asking for it to be implemented.
What if the whole spearman-lines units had plus 1 range; Spearman, Pikeman, and Halberdier? Let’s pretend the Kamayuk unit does not exist in this scenario. Let’s pretend this was the case at the very beginning of the game back in 1999.
How much stronger would the spearman-line be if this was the case? Would cavalry be much weaker and need to be buffed? Would Steppe Lancers would not need to be nerfed so hard in the first place?
Yeah. Even in 1v1, the spearman or Halberdier (or whatever) would at least get one hit in before the knight/paladin gets one hit in back at the spearman. The spearman might still lose 1v1.
And since it’s what you’re looking for for the baseline Spearman, Pikeman & Halberdier, which don’t cost any gold and stands as trash unit, it would make them without doubt too powerful.
Even if historically it would be “accurate”, sometime, for balance sake we need to not make things that accurate
the short answer is it depends. for example - knights beat pikeman 1v1, so if you have roughly equal numbers, you’re going to actually win the fight, even if you lose more resources doing so.
this is something i could see. but something mainline for every civ? doesn’t need to happen.
@MatCauthon3 what if the speed of spearman line was lower then they would still have an disadvantice. but maybe with the lower ms a bit less atack and the same bonus they stay strong vs cav but weak vs archers even with 1 range
Those may not be the most accurate tests and you need an other player to properly engage, but adding 1 range to halbs make so that the more they are massed the more they destroy palas. And those were Franks pals vs Brits halbs. Imagine what happens if you Japanese halbs and a Spanish pala.
There’s now ay to balance the unit if you give it 1 range without changing the whole game
If pikemen had +1 range in 1999 then they would have never needed to add halberdiers into the game. Heck pikes would have likely been nerfed, or they would have increased the effect of bloodlines when adding it to the game.
Nevertheless I like the concept of pikes with range. It would be historically accurate and better against higher amount of cavalry. Also allowing to stab them occasionally when pathing.
I would like to see some civs with pikes with one range instead of halbs (or in this case i’d like them to use bills).
Halbs and Poleaxes were well rounded weapons, suited for basically every melee opponent and should be represented in the game like this as elite heavy infantry.
Everyone who is saying that it would make them OP. Simple solution, lower bonus damage. If that isn’t enough, bump up the price a bit, lol. It is very easily balanceable